equal
deleted
inserted
replaced
858 if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
858 if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
859 if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
859 if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
860 if ReadyTimeLeft > 0 then |
860 if ReadyTimeLeft > 0 then |
861 begin |
861 begin |
862 // TODO: move outside drawing code or do a spearate step in ugears? |
862 // TODO: move outside drawing code or do a spearate step in ugears? |
863 if (ReadyTimeLeft = 1) or (ReadyTimeLeft < Lag) then |
863 if (ReadyTimeLeft = 2000) or ((ReadyTimeLeft - Lag < 2000) and (ReadyTimeLeft > 2000)) then |
864 if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
864 PlaySound(sndComeonthen, CurrentTeam^.voicepack); |
865 PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
|
866 else |
|
867 PlaySound(sndYesSir, CurrentTeam^.voicepack); |
|
868 |
865 |
869 if ReadyTimeLeft > Lag then |
866 if ReadyTimeLeft > Lag then |
870 dec(ReadyTimeLeft, Lag) |
867 dec(ReadyTimeLeft, Lag) |
871 else |
868 else |
872 ReadyTimeLeft:= 0; |
869 ReadyTimeLeft:= 0; |