1089 var i: LongInt; |
1089 var i: LongInt; |
1090 Gear: PGear; |
1090 Gear: PGear; |
1091 begin |
1091 begin |
1092 AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); |
1092 AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); |
1093 |
1093 |
1094 if (TrainingFlags and tfSpawnTargets) <> 0 then |
|
1095 begin |
|
1096 TrainingTargetGear:= AddGear(0, 0, gtTarget, 0, _0, _0, 0); |
|
1097 FindPlace(TrainingTargetGear, false, 0, LAND_WIDTH); |
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1098 end; |
|
1099 |
|
1100 for i:= 0 to Pred(cLandMines) do |
1094 for i:= 0 to Pred(cLandMines) do |
1101 begin |
1095 begin |
1102 Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0); |
1096 Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0); |
1103 FindPlace(Gear, false, 0, LAND_WIDTH); |
1097 FindPlace(Gear, false, 0, LAND_WIDTH); |
1104 end; |
1098 end; |