87 TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png"); |
87 TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png"); |
88 TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn")); |
88 TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn")); |
89 glGMLayout->addWidget(TBW_switchhog,0,4,1,1); |
89 glGMLayout->addWidget(TBW_switchhog,0,4,1,1); |
90 |
90 |
91 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); |
91 TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); |
92 TBW_solid->setWhatsThis(tr("Land can not be destroyed!")); |
92 TBW_solid->setWhatsThis(tr("Land can not be destroyed by most weapons.")); |
93 glGMLayout->addWidget(TBW_solid,1,0,1,1); |
93 glGMLayout->addWidget(TBW_solid,1,0,1,1); |
94 |
94 |
95 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); |
95 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); |
96 TBW_lowGravity->setWhatsThis(tr("Lower gravity")); |
96 TBW_lowGravity->setWhatsThis(tr("Lower gravity")); |
97 glGMLayout->addWidget(TBW_lowGravity,1,1,1,1); |
97 glGMLayout->addWidget(TBW_lowGravity,1,1,1,1); |