equal
deleted
inserted
replaced
103 dmgBase:= dmgRadius + cHHRadius div 2;*) |
103 dmgBase:= dmgRadius + cHHRadius div 2;*) |
104 dmgBase:= Radius shl 1 + cHHRadius div 2; |
104 dmgBase:= Radius shl 1 + cHHRadius div 2; |
105 |
105 |
106 // we might have to run twice if weWrap is enabled |
106 // we might have to run twice if weWrap is enabled |
107 wrap:= false; |
107 wrap:= false; |
108 repeat; |
108 repeat |
109 |
109 |
110 fX:= int2hwFloat(X); |
110 fX:= int2hwFloat(X); |
111 fY:= int2hwFloat(Y); |
111 fY:= int2hwFloat(Y); |
112 Gear:= GearsList; |
112 Gear:= GearsList; |
113 |
113 |