equal
deleted
inserted
replaced
3 interface |
3 interface |
4 |
4 |
5 procedure init; |
5 procedure init; |
6 procedure resetPosition; |
6 procedure resetPosition; |
7 procedure updatePosition; |
7 procedure updatePosition; |
|
8 procedure handlePositionUpdate(x, y: LongInt); |
8 |
9 |
9 implementation |
10 implementation |
10 |
11 |
11 uses SDLh, uVariables; |
12 uses SDLh, uVariables; |
12 |
13 |
38 x := x + offsetx; |
39 x := x + offsetx; |
39 y := y + offsety; |
40 y := y + offsety; |
40 {$ENDIF} |
41 {$ENDIF} |
41 |
42 |
42 if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then |
43 if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then |
43 begin |
44 begin |
44 CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2; |
45 handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2); |
45 CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2; |
|
46 |
46 |
47 if cHasFocus then |
47 if cHasFocus then |
48 begin |
48 begin |
49 {$IFNDEF WEBGL} |
49 {$IFNDEF WEBGL} |
50 SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
50 SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
54 {$ENDIF} |
54 {$ENDIF} |
55 end; |
55 end; |
56 end |
56 end |
57 end; |
57 end; |
58 |
58 |
|
59 procedure handlePositionUpdate(x, y: LongInt); |
|
60 begin |
|
61 CursorPoint.X:= CursorPoint.X + x; |
|
62 CursorPoint.Y:= CursorPoint.Y - y; |
|
63 end; |
|
64 |
59 end. |
65 end. |