109 WaterRise = 0 |
109 WaterRise = 0 |
110 Delay = 5 |
110 Delay = 5 |
111 Map = "moon01_map" |
111 Map = "moon01_map" |
112 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
112 Theme = "Cheese" -- Because ofc moon is made of cheese :) |
113 -- Hog Solo |
113 -- Hog Solo |
114 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "hedgewars") |
114 AddTeam(teamD.name, teamD.color, "Simple", "Island", "HillBilly", "hedgewars") |
115 if tonumber(GetCampaignVar("HeroHealth")) then |
115 if tonumber(GetCampaignVar("HeroHealth")) then |
116 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
116 hero.gear = AddHog(hero.name, 0, tonumber(GetCampaignVar("HeroHealth")), "war_desertgrenadier1") |
117 else |
117 else |
118 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
118 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
119 end |
119 end |
120 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
120 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
121 -- PAotH |
121 -- PAotH |
122 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_galaxy") |
122 AddTeam(teamA.name, teamA.color, "Earth", "Island", "HillBilly", "cm_galaxy") |
123 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
123 paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
124 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
124 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
125 HogTurnLeft(paoth1.gear, true) |
125 HogTurnLeft(paoth1.gear, true) |
126 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
126 paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
127 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
127 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
131 HogTurnLeft(paoth3.gear, true) |
131 HogTurnLeft(paoth3.gear, true) |
132 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
132 paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
133 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
133 AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
134 HogTurnLeft(paoth4.gear, true) |
134 HogTurnLeft(paoth4.gear, true) |
135 -- Professor |
135 -- Professor |
136 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_sine") |
136 AddTeam(teamC.name, teamC.color, "star", "Island", "HillBilly", "cm_sine") |
137 professor.gear = AddHog(professor.name, 0, professor.health, "tophats") |
137 professor.gear = AddHog(professor.name, 0, professor.health, "tophats") |
138 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
138 AnimSetGearPosition(professor.gear, professor.x, professor.y) |
139 HogTurnLeft(professor.gear, true) |
139 HogTurnLeft(professor.gear, true) |
140 -- Minions |
140 -- Minions |
141 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_sine") |
141 AddTeam(teamB.name, teamB.color, "eyecross", "Island", "HillBilly", "cm_sine") |
142 minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask") |
142 minion1.gear = AddHog(minion1.name, 1, 50, "Gasmask") |
143 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
143 AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
144 HogTurnLeft(minion1.gear, true) |
144 HogTurnLeft(minion1.gear, true) |
145 minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask") |
145 minion2.gear = AddHog(minion2.name, 1, 50, "Gasmask") |
146 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |
146 AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |