equal
deleted
inserted
replaced
508 |
508 |
509 if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then |
509 if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then |
510 begin |
510 begin |
511 TurnTimeLeft:= 0; |
511 TurnTimeLeft:= 0; |
512 isCursorVisible:= false; |
512 isCursorVisible:= false; |
513 Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation); |
513 Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation or gstAttacking); |
|
514 AttackBar:= 0; |
514 if Gear^.Damage > 0 then |
515 if Gear^.Damage > 0 then |
515 Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
516 Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump); |
516 exit |
517 exit |
517 end; |
518 end; |
518 |
519 |