537 local preMadeTeamNamesOriginal = {} |
537 local preMadeTeamNamesOriginal = {} |
538 for i=1, #preMadeTeam do |
538 for i=1, #preMadeTeam do |
539 table.insert(preMadeTeamNamesOriginal, preMadeTeam[i][1]) |
539 table.insert(preMadeTeamNamesOriginal, preMadeTeam[i][1]) |
540 table.insert(preMadeTeamNamesTranslated, loc(preMadeTeam[i][1])) |
540 table.insert(preMadeTeamNamesTranslated, loc(preMadeTeam[i][1])) |
541 end |
541 end |
542 |
|
543 local fortArray = { |
|
544 "Cake", "Castle", "Earth", "EvilChicken", "Flowerhog", |
|
545 "Hydrant", "Lego", "Plane", "Statue", "SteelTower", "Tank", |
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546 "UFO", "Wood" |
|
547 } |
|
548 |
542 |
549 local gameFlagList = { |
543 local gameFlagList = { |
550 {"gfMultiWeapon", false, gfMultiWeapon}, |
544 {"gfMultiWeapon", false, gfMultiWeapon}, |
551 {"gfBorder", false, gfBorder}, |
545 {"gfBorder", false, gfBorder}, |
552 {"gfSolidLand", false, gfSolidLand}, |
546 {"gfSolidLand", false, gfSolidLand}, |
1456 local rgba = GetClanColor(GetHogClan(gear)) |
1450 local rgba = GetClanColor(GetHogClan(gear)) |
1457 local rgb = div(band(rgba, 0xFFFFFF00), 0x100) |
1451 local rgb = div(band(rgba, 0xFFFFFF00), 0x100) |
1458 local tColor = string.format("0x%X", rgb) |
1452 local tColor = string.format("0x%X", rgb) |
1459 |
1453 |
1460 if getGearValue(gear,"grave") == nil then |
1454 if getGearValue(gear,"grave") == nil then |
1461 tFort = fortArray[1+GetRandom(#fortArray)] |
1455 tFort = GetHogFort(gear) |
1462 tGrave = GetHogGrave(gear) |
1456 tGrave = GetHogGrave(gear) |
1463 tFlag = GetHogFlag(gear) |
1457 tFlag = GetHogFlag(gear) |
1464 tVoice = GetHogVoicepack(gear) |
1458 tVoice = GetHogVoicepack(gear) |
1465 else |
1459 else |
1466 tGrave = getGearValue(gear,"grave") |
1460 tGrave = getGearValue(gear,"grave") |