equal
deleted
inserted
replaced
3838 if iscake then |
3838 if iscake then |
3839 iterator^.PortalCounter:= 33 |
3839 iterator^.PortalCounter:= 33 |
3840 else |
3840 else |
3841 begin |
3841 begin |
3842 inc(iterator^.PortalCounter); |
3842 inc(iterator^.PortalCounter); |
|
3843 iterator^.Active:= true; |
3843 iterator^.State:= iterator^.State and (not gstHHHJump) |
3844 iterator^.State:= iterator^.State and (not gstHHHJump) |
3844 end; |
3845 end; |
3845 |
3846 |
3846 // is it worth adding an arcsin table? Just how often would we end up doing something like this? |
3847 // is it worth adding an arcsin table? Just how often would we end up doing something like this? |
3847 // SYNCED ANGLE UPDATE |
3848 // SYNCED ANGLE UPDATE |