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43 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
43 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
44 */ |
44 */ |
45 SDLInteraction(); |
45 SDLInteraction(); |
46 |
46 |
47 /// Initializes SDL for sound output if needed. |
47 /// Initializes SDL for sound output if needed. |
48 void SDLSoundInit(); |
48 void SDLAudioInit(); |
49 |
49 |
50 Mix_Music *music; |
50 bool m_audioInitialized; ///< true if audio is initialized already |
51 int musicInitialized; |
51 Mix_Music * m_music; ///< pointer to the music channel of the mixer |
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52 QString m_musicTrack; ///< path to the music track; |
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53 bool m_isPlayingMusic; ///< true if music was started but not stopped again. |
52 |
54 |
53 QMap<QString,Mix_Chunk*> * soundMap; ///< maps sound file paths to channel |
55 |
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56 QMap<QString,Mix_Chunk*> * soundMap; ///< maps sound file paths to channels |
54 |
57 |
55 public: |
58 public: |
56 /** |
59 /** |
57 * @brief Returns reference to the <i>singleton</i> instance of this class. |
60 * @brief Returns reference to the <i>singleton</i> instance of this class. |
58 * |
61 * |
59 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
62 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
60 * |
63 * |
61 * @return reference to the instance. |
64 * @return reference to the instance. |
62 */ |
65 */ |
63 static SDLInteraction & instance(); |
66 static SDLInteraction & instance(); |
64 |
67 |
65 /// Class Destructor. |
68 /// Class Destructor. |
75 /// Adds all available joystick controlls to the list of SDL keys. |
78 /// Adds all available joystick controlls to the list of SDL keys. |
76 void addGameControllerKeys() const; |
79 void addGameControllerKeys() const; |
77 |
80 |
78 /** |
81 /** |
79 * @brief Plays a sound file. |
82 * @brief Plays a sound file. |
80 * |
83 * |
81 * @param soundFile path of the sound file. |
84 * @param soundFile path of the sound file. |
82 */ |
85 */ |
83 void playSoundFile(const QString & soundFile); |
86 void playSoundFile(const QString & soundFile); |
84 |
87 |
85 /// Starts the background music. |
88 /** |
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89 * @brief Sets the music track to be played (or not). |
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90 * |
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91 * @param soundFile path of the music file. |
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92 */ |
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93 void setMusicTrack(const QString & musicFile); |
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94 |
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95 /// Starts the background music if not already playing. |
86 void startMusic(); |
96 void startMusic(); |
87 |
97 |
88 /// Fades out and stops the background music. |
98 /// Fades out and stops the background music (if playing). |
89 void stopMusic(); |
99 void stopMusic(); |
90 }; |
100 }; |
91 |
101 |
92 |
102 |
93 #endif //HEDGEWARS_SDLINTERACTION_H |
103 #endif //HEDGEWARS_SDLINTERACTION_H |