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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #ifndef HEDGEWARS_SDLINTERACTION_H |
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20 #define HEDGEWARS_SDLINTERACTION_H |
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21 |
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22 |
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23 #include <QMap> |
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24 #include <QStringList> |
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25 |
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26 #include "SDL_mixer.h" |
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27 |
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28 /** |
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29 * @brief Class for interacting with SDL (used for music and keys) |
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30 * |
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31 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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32 */ |
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33 class SDLInteraction |
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34 { |
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35 |
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36 private: |
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37 /** |
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38 * @brief Class constructor of the <i>singleton</i>. |
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39 * |
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40 * Not to be used from outside the class, |
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41 * use the static {@link HWDataManager::instance()} instead. |
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42 * |
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43 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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44 */ |
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45 SDLInteraction(); |
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46 |
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47 /// Initializes SDL for sound output if needed. |
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48 void SDLSoundInit(); |
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49 |
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50 Mix_Music *music; |
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51 int musicInitialized; |
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52 |
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53 QMap<QString,Mix_Chunk*> * soundMap; ///< maps sound file paths to channel |
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54 |
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55 public: |
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56 /** |
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57 * @brief Returns reference to the <i>singleton</i> instance of this class. |
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58 * |
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59 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a> |
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60 * |
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61 * @return reference to the instance. |
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62 */ |
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63 static SDLInteraction & instance(); |
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64 |
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65 /// Class Destructor. |
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66 ~SDLInteraction(); |
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67 |
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68 /** |
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69 * @brief Returns available (screen) resolutions. |
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70 * |
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71 * @return list of resolutions in the format WIDTHxHEIGHT. |
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72 */ |
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73 QStringList getResolutions() const; |
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74 |
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75 /// Adds all available joystick controlls to the list of SDL keys. |
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76 void addGameControllerKeys() const; |
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77 |
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78 /** |
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79 * @brief Plays a sound file. |
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80 * |
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81 * @param soundFile path of the sound file. |
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82 */ |
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83 void playSoundFile(const QString & soundFile); |
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84 |
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85 /// Starts the background music. |
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86 void startMusic(); |
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87 |
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88 /// Fades out and stops the background music. |
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89 void stopMusic(); |
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90 }; |
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91 |
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92 |
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93 #endif //HEDGEWARS_SDLINTERACTION_H |
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94 |