82 missionTimer: LongInt; |
82 missionTimer: LongInt; |
83 stereoDepth: GLfloat; |
83 stereoDepth: GLfloat; |
84 isFirstFrame: boolean; |
84 isFirstFrame: boolean; |
85 AMAnimType: LongInt; |
85 AMAnimType: LongInt; |
86 recTexture: PTexture; |
86 recTexture: PTexture; |
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87 AmmoMenuTex : PTexture; |
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88 HorizontOffset: LongInt; |
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89 cOffsetY: LongInt; |
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90 AFRToggle: Boolean; |
87 |
91 |
88 const cStereo_Sky = 0.0500; |
92 const cStereo_Sky = 0.0500; |
89 cStereo_Horizon = 0.0250; |
93 cStereo_Horizon = 0.0250; |
90 cStereo_MidDistance = 0.0175; |
94 cStereo_MidDistance = 0.0175; |
91 cStereo_Water_distant = 0.0125; |
95 cStereo_Water_distant = 0.0125; |
92 cStereo_Land = 0.0075; |
96 cStereo_Land = 0.0075; |
93 cStereo_Water_near = 0.0025; |
97 cStereo_Water_near = 0.0025; |
94 cStereo_Outside = -0.0400; |
98 cStereo_Outside = -0.0400; |
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99 |
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100 AMAnimDuration = 200; |
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101 AMHidden = 0;//AMState values |
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102 AMShowingUp = 1; |
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103 AMShowing = 2; |
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104 AMHiding = 3; |
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105 |
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106 AMTypeMaskX = $00000001; |
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107 AMTypeMaskY = $00000002; |
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108 AMTypeMaskAlpha = $00000004; |
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109 AMTypeMaskSlide = $00000008; |
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110 |
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111 {$IFDEF MOBILE} |
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112 AMSlotSize = 48; |
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113 AMTITLE = 30; |
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114 {$ELSE} |
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115 AMSlotSize = 32; |
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116 {$ENDIF} |
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117 AMSlotPadding = (AMSlotSize - 32) shr 1; |
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118 |
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119 cSendCursorPosTime = 50; |
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120 cCursorEdgesDist = 100; |
95 |
121 |
96 // helper functions to create the goal/game mode string |
122 // helper functions to create the goal/game mode string |
97 function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
123 function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
98 var t: ansistring; |
124 var t: ansistring; |
99 begin |
125 begin |