429 cWaterLine+WorldDy, |
432 cWaterLine+WorldDy, |
430 LongInt(leftX)+WorldDx) |
433 LongInt(leftX)+WorldDx) |
431 end; |
434 end; |
432 amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, hwSign(Gear^.dX), aangle); |
435 amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, hwSign(Gear^.dX), aangle); |
433 amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, hwSign(Gear^.dX), aangle); |
436 amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, hwSign(Gear^.dX), aangle); |
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437 amResurrector: begin |
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438 DrawCircle(hwRound(Gear^.X), hwRound(Gear^.y), 100, 1.5, 0, 0, |
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439 $FF, $FF); // I'd rather not like to hardcore 100 here |
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440 end; |
434 end; |
441 end; |
435 |
442 |
436 case amt of |
443 case amt of |
437 amAirAttack, |
444 amAirAttack, |
438 amMineStrike: DrawRotated(sprHandAirAttack, sx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); |
445 amMineStrike: DrawRotated(sprHandAirAttack, sx, hwRound(Gear^.Y) + WorldDy, hwSign(Gear^.dX), 0); |