1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_config.h" |
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24 |
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25 #ifndef _SDL_uikitopengles |
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26 #define _SDL_uikitopengles |
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27 |
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28 #include "SDL_uikitvideo.h" |
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29 |
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30 extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, |
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31 SDL_GLContext context); |
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32 extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window); |
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33 extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window); |
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34 extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); |
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35 extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc); |
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36 extern int UIKit_GL_LoadLibrary(_THIS, const char *path); |
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37 |
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38 #endif |
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