equal
deleted
inserted
replaced
63 |
63 |
64 if (DamageGiven = DamageTotal) and (DamageTotal > 0) then PlaySound(sndFirstBlood, false) |
64 if (DamageGiven = DamageTotal) and (DamageTotal > 0) then PlaySound(sndFirstBlood, false) |
65 else if CurrentHedgehog^.stats.StepDamageRecv > 0 then PlaySound(sndStupid, false) |
65 else if CurrentHedgehog^.stats.StepDamageRecv > 0 then PlaySound(sndStupid, false) |
66 else if DamageClan <> 0 then |
66 else if DamageClan <> 0 then |
67 else if DamageGiven <> 0 then |
67 else if DamageGiven <> 0 then |
68 else PlaySound(sndMissed, false); |
68 else if AmmoDamagingUsed then PlaySound(sndMissed, false); |
69 |
69 |
70 Gear:= GearsList; |
70 Gear:= GearsList; |
71 while Gear <> nil do |
71 while Gear <> nil do |
72 begin |
72 begin |
73 if Gear^.Kind = gtHedgehog then |
73 if Gear^.Kind = gtHedgehog then |