189 amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
189 amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
190 amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
190 amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
191 amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0); |
191 amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0); |
192 amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
192 amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
193 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
193 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
194 //amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0); |
194 amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0); |
195 amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y) - 120, gtBirdy, 0, _0, _0, 0); |
195 amBirdy: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y) - 120, gtBirdy, 0, _0, _0, 0); |
196 amLowGravity: begin |
196 amLowGravity: begin |
197 PlaySound(sndLowGravity); |
197 PlaySound(sndLowGravity); |
198 cGravity:= cMaxWindSpeed / 2 |
198 cGravity:= cMaxWindSpeed / 2 |
199 end; |
199 end; |
200 amExtraDamage: cDamageModifier:= _1_5; |
200 amExtraDamage: cDamageModifier:= _1_5; |