equal
deleted
inserted
replaced
334 = $00080000; // doesn't stop timer after entering multi-shoot mode |
334 = $00080000; // doesn't stop timer after entering multi-shoot mode |
335 ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode |
335 ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode |
336 = $00100000; // doesn't stop timer while Attacking gear msg is set and inf. attack mode is on |
336 = $00100000; // doesn't stop timer while Attacking gear msg is set and inf. attack mode is on |
337 ammoprop_ForceTurnEnd = $00200000; // always ends turn after usage, ignoring inf. attack |
337 ammoprop_ForceTurnEnd = $00200000; // always ends turn after usage, ignoring inf. attack |
338 ammoprop_NoTargetAfter= $00400000; // disable target selection after attack |
338 ammoprop_NoTargetAfter= $00400000; // disable target selection after attack |
|
339 ammoprop_NoWrapTarget = $00800000; // allow to select target beyond wrap world edge limits |
339 ammoprop_NoRoundEnd = $10000000; // ammo doesn't end turn |
340 ammoprop_NoRoundEnd = $10000000; // ammo doesn't end turn |
340 |
341 |
341 AMMO_INFINITE = 100; // internal representation of infinite ammo count |
342 AMMO_INFINITE = 100; // internal representation of infinite ammo count |
342 AMMO_FINITE_MAX = 99; // maximum possible finite ammo count |
343 AMMO_FINITE_MAX = 99; // maximum possible finite ammo count |
343 |
344 |