share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
branchspacecampaign
changeset 9550 59061246a25c
parent 9548 38630665c9ab
child 9552 90d69a2c1729
equal deleted inserted replaced
9548:38630665c9ab 9550:59061246a25c
   524 	end
   524 	end
   525 end
   525 end
   526 
   526 
   527 function saveWeapons()
   527 function saveWeapons()
   528 	-- firepunch - gilder - deagle - watermelon - sniper
   528 	-- firepunch - gilder - deagle - watermelon - sniper
   529 	SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amFirepunch)..GetAmmoCount(hero.gear, amGilder)..
   529 	WriteLnToConsole("SAVE WEAPONS TRIGGERED: "..GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGilder)..
       
   530 			GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle))
       
   531 	SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGilder)..
   530 			GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle))
   532 			GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle))
   531 end
   533 end
   532 
   534 
   533 function loadWeapons()
   535 function loadWeapons()
   534 	local ammo = GetCampaignVar("HeroAmmo")
   536 	local ammo = GetCampaignVar("HeroAmmo")
   535 	AddAmmo(hero.gear, amFirepunch, tonumber(ammo:sub(1,1)))
   537 	WriteLnToConsole("LOAD WEAPONS "..ammo)
       
   538 	WriteLnToConsole("LOAD WEAPONS "..ammo:sub(1,1))
       
   539 	AddAmmo(hero.gear, amFirePunch, tonumber(ammo:sub(1,1)))
   536 	AddAmmo(hero.gear, amGilder, tonumber(ammo:sub(2,2)))
   540 	AddAmmo(hero.gear, amGilder, tonumber(ammo:sub(2,2)))
   537 	AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(3,3)))
   541 	AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(3,3)))
   538 	AddAmmo(hero.gear, amWatermelon, tonumber(ammo:sub(4,4)))
   542 	AddAmmo(hero.gear, amWatermelon, tonumber(ammo:sub(4,4)))
   539 	AddAmmo(hero.gear, amSniperRifle, tonumber(ammo:sub(5,5)))
   543 	AddAmmo(hero.gear, amSniperRifle, tonumber(ammo:sub(5,5)))
   540 end
   544 end