1352 DrawWaves(-1, 100 + WorldDx div 14, offsetY div 70, -7, 24); |
1352 DrawWaves(-1, 100 + WorldDx div 14, offsetY div 70, -7, 24); |
1353 end |
1353 end |
1354 else |
1354 else |
1355 DrawWaves(-1, 100, - cWaveHeight div 2, - cWaveHeight div 2, 0); |
1355 DrawWaves(-1, 100, - cWaveHeight div 2, - cWaveHeight div 2, 0); |
1356 |
1356 |
1357 changeDepth(RM, cStereo_Land); |
1357 ChangeDepth(RM, cStereo_Land); |
1358 DrawVisualGears(5); |
1358 DrawVisualGears(5); |
|
1359 DrawLand(WorldDx, WorldDy); |
|
1360 |
|
1361 if replicateToLeft then |
|
1362 begin |
|
1363 ShiftWorld(-1); |
1359 DrawLand(WorldDx, WorldDy); |
1364 DrawLand(WorldDx, WorldDy); |
1360 |
1365 UnshiftWorld(); |
1361 if replicateToLeft then |
1366 end; |
1362 begin |
1367 |
1363 ShiftWorld(-1); |
1368 if replicateToRight then |
1364 DrawLand(WorldDx, WorldDy); |
1369 begin |
1365 UnshiftWorld(); |
1370 ShiftWorld(1); |
1366 end; |
1371 DrawLand(WorldDx, WorldDy); |
1367 |
1372 UnshiftWorld(); |
1368 if replicateToRight then |
1373 end; |
1369 begin |
1374 |
1370 ShiftWorld(1); |
1375 DrawWater(255, 0, 0); |
1371 DrawLand(WorldDx, WorldDy); |
|
1372 UnshiftWorld(); |
|
1373 end; |
|
1374 |
|
1375 DrawWater(255, 0, 0); |
|
1376 |
1376 |
1377 (* |
1377 (* |
1378 // Attack bar |
1378 // Attack bar |
1379 if CurrentTeam <> nil then |
1379 if CurrentTeam <> nil then |
1380 case AttackBar of |
1380 case AttackBar of |