equal
deleted
inserted
replaced
255 Active: Boolean; // Is gear Active (running step code) |
255 Active: Boolean; // Is gear Active (running step code) |
256 Kind: TGearType; |
256 Kind: TGearType; |
257 doStep: TGearStepProcedure; // Code the gear is running |
257 doStep: TGearStepProcedure; // Code the gear is running |
258 AmmoType : TAmmoType; // Ammo type associated with this kind of gear |
258 AmmoType : TAmmoType; // Ammo type associated with this kind of gear |
259 RenderTimer: Boolean; // Will visually display Timer if true |
259 RenderTimer: Boolean; // Will visually display Timer if true |
|
260 RenderHealth: Boolean; // Will visually display Health if true |
260 Target : TPoint; // Gear target. Will render in uGearsRender unless a special case is added |
261 Target : TPoint; // Gear target. Will render in uGearsRender unless a special case is added |
261 AIHints: LongWord; // hints for ai. |
262 AIHints: LongWord; // hints for ai. |
262 LastDamage: PHedgehog; // Used to track damage source for stats |
263 LastDamage: PHedgehog; // Used to track damage source for stats |
263 CollisionIndex: LongInt; // Position in collision array |
264 CollisionIndex: LongInt; // Position in collision array |
264 Message: LongWord; // Game messages are stored here. See gm bitmasks in uConsts |
265 Message: LongWord; // Game messages are stored here. See gm bitmasks in uConsts |