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1 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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2 loadfile(GetDataPath() .. "Scripts/Animate.lua")() |
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3 |
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4 -----------------------------Constants--------------------------------- |
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5 leaksNum = 1 |
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6 denseNum = 2 |
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7 waterNum = 3 |
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8 buffaloNum = 4 |
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9 chiefNum = 5 |
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10 girlNum = 6 |
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11 wiseNum = 7 |
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12 ramonNum = 8 |
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13 spikyNum = 9 |
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14 princessNum = 10 |
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15 |
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16 denseScene = 1 |
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17 princessScene = 2 |
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18 waterScene = 3 |
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19 cyborgScene = 4 |
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20 |
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21 nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), |
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22 loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), |
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23 loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"), |
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24 loc("Fell From Heaven") |
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25 } |
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26 nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", |
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27 "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"} |
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28 |
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29 nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873}, |
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30 {1325, 905}, {3190, 1424}, {1442, 857}, |
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31 {1134, 1278}, {2881, 853}, {2974, 897}, |
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32 {2033, 511}} |
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33 nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
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34 |
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35 nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873}, |
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36 {1325, 905}, {3190, 1424}, {2033, 511}, |
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37 {1134, 1278}, {2881, 853}, {2974, 897}, |
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38 {1900, 508}} |
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39 nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"} |
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40 |
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41 nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873}, |
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42 {1325, 905}, {3190, 1424}, {1442, 857}, |
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43 {1134, 1278}, {480, 1321}, {2974, 897}, |
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44 {2033, 511}} |
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45 nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
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46 |
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47 nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772}, |
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48 {1325, 905}, {3190, 1424}, {1442, 857}, |
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49 {1134, 1278}, {480, 1321}, {2974, 897}, |
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50 {1980, 511}} |
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51 nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"} |
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52 |
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53 prisonPos = {2285, 772} |
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54 |
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55 brainNum = 1 |
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56 corpseNum = 2 |
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57 brutalNum = 3 |
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58 earNum = 4 |
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59 hanniNum = 5 |
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60 |
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61 cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")} |
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62 cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"} |
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63 cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}} |
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64 cannibalDir = {"Left", "Left", "Left", "Right", "Left"} |
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65 -----------------------------Variables--------------------------------- |
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66 natives = {} |
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67 cannibals = {} |
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68 traitor = nil |
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69 crate = nil |
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70 |
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71 startAnim = {} |
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72 |
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73 gearDead = {} |
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74 --------------------------Anim skip functions-------------------------- |
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75 function SkipStartAnim() |
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76 SetGearMessage(CurrentHedgehog, 0) |
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77 AnimSwitchHog(natives[1]) |
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78 end |
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79 |
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80 function AfterStartAnim() |
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81 crate = SpawnHealthCrate(0, 0) |
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82 SetGearMessage(CurrentHedgehog, 0) |
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83 AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1) |
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84 TurnTimeLeft = 0 |
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85 ShowMission("Epilogue", "That's all folks!", "You have successfully finished the campaign!|If you wish to replay, there are other possible endings, too!|You can practice moving around and using utilities in this mission.|However, it will never end!", 1, 0) |
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86 end |
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87 |
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88 ---------------------------Events------------------------------------- |
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89 function CheckCrateTaken() |
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90 return gearDead[crate] |
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91 end |
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92 |
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93 function DoCrateTaken() |
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94 crate = SpawnHealthCrate(0, 0) |
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95 end |
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96 -----------------------------Animations-------------------------------- |
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97 function AnimationSetup() |
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98 if m8Scene == cyborgScene then |
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99 SetupAnimCyborg() |
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100 elseif m8Scene == princessScene then |
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101 SetupAnimPrincess() |
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102 elseif m8Scene == waterScene then |
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103 SetupAnimWater() |
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104 else |
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105 SetupAnimDense() |
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106 end |
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107 AddSkipFunction(startAnim, SkipStartAnim, {}) |
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108 end |
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109 |
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110 function SetupAnimWater() |
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111 startAnim = { |
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112 {func = AnimWait, args = {natives[1], 3000}}, |
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113 {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
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114 {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, |
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115 {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, |
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116 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
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117 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
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118 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
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119 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
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120 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
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121 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
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122 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
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123 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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124 {func = AnimWait, args = {natives[1], 1000}}, |
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125 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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126 {func = AnimWait, args = {natives[1], 1000}}, |
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127 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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128 {func = AnimWait, args = {natives[1], 1000}}, |
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129 {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, |
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130 {func = AnimSay, args = {natives[waterNum], "Aye! Fellow! Let me exit this chamber of doom!", SAY_SAY, 7000}}, |
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131 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
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132 {func = AnimSay, args = {natives[princessNum], "It's your fault you're there!", SAY_SAY, 5000}}, |
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133 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
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134 {func = AnimSay, args = {natives[leaksNum], "I always suspected him!", SAY_SAY, 3000}}, |
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135 {func = AnimSay, args = {natives[leaksNum], "Nobody takes walks every day!", SAY_SAY, 4000}}, |
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136 {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, |
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137 {func = AnimSay, args = {natives[princessNum], "Everywhere I look, I see hogs walking around...", SAY_SAY, 7000}}, |
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138 {func = AnimSay, args = {natives[princessNum], "...and I think they are up to something. Something bad!", SAY_SAY, 8000}}, |
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139 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}}, |
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140 {func = AnimSay, args = {natives[leaksNum], "You can always trust me! I love you!", SAY_SAY, 6000}}, |
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141 {func = AnimSay, args = {natives[princessNum], "I know and I'm terribly sorry!", SAY_SAY, 5000}}, |
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142 {func = AnimSay, args = {natives[princessNum], "I love Dense Cloud now!", SAY_SAY, 4000}}, |
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143 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
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144 {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}}, |
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145 {func = AnimSay, args = {natives[denseNum], "Problems, dude? Chillax!", SAY_SAY, 4000}}, |
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146 {func = AnimTurn, args = {natives[leaksNum], "Left"}}, |
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147 {func = AnimSay, args = {natives[leaksNum], "(T_T)", SAY_SAY, 6000}}, |
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148 {func = AnimSwitchHog, args = {natives[leaksNum]}}, |
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149 } |
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150 end |
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151 |
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152 function SetupAnimDense() |
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153 startAnim = { |
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154 {func = AnimWait, args = {natives[1], 3000}}, |
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155 {func = AnimCaption, args = {natives[ramonNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
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156 {func = AnimSay, args = {natives[ramonNum], "You got a killer mask there, amigo!", SAY_SAY, 5500}}, |
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157 {func = AnimSay, args = {cannibals[brainNum], "Thanks, man! It really means a lot to me.", SAY_SAY, 6000}}, |
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158 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
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159 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
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160 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
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161 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
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162 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
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163 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
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164 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
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165 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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166 {func = AnimWait, args = {natives[1], 1000}}, |
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167 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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168 {func = AnimWait, args = {natives[1], 1000}}, |
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169 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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170 {func = AnimWait, args = {natives[1], 1000}}, |
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171 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
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172 {func = AnimSay, args = {natives[leaksNum], "It's amazing how quickly our lives can change...", SAY_SAY, 7000}}, |
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173 {func = AnimSay, args = {natives[denseNum], "Dude, let me out!", SAY_SAY, 3000}}, |
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174 {func = AnimSay, args = {natives[denseNum], "I already said I'm sorry!", SAY_SAY, 4000}}, |
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175 {func = AnimTurn, args = {natives[princessNum], "Right"}}, |
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176 {func = AnimSay, args = {natives[princessNum], "Traitors don't get to shout around here!", SAY_SAY, 7000}}, |
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177 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
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178 {func = AnimSay, args = {natives[leaksNum], "I still can't believe he sold us out like that.", SAY_SAY, 8000}}, |
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179 {func = AnimSay, args = {natives[princessNum], "I don't know who I can trust anymore.", SAY_SAY, 6000}}, |
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180 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}}, |
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181 {func = AnimSay, args = {natives[leaksNum], "You can always trust me!", SAY_SAY, 4000}}, |
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182 {func = AnimSay, args = {natives[princessNum], "I know, my hero!", SAY_SAY, 3000}}, |
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183 {func = AnimSay, args = {natives[princessNum], "...xoxo...", SAY_SAY, 2000}}, |
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184 {func = AnimSwitchHog, args = {natives[leaksNum]}}, |
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185 } |
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186 end |
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187 |
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188 function SetupAnimCyborg() |
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189 startAnim = { |
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190 {func = AnimWait, args = {natives[1], 3000}}, |
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191 {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
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192 {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, |
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193 {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, |
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194 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
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195 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
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196 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
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197 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
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198 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
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199 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
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200 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
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201 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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202 {func = AnimWait, args = {natives[1], 1000}}, |
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203 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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204 {func = AnimWait, args = {natives[1], 1000}}, |
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205 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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206 {func = AnimWait, args = {natives[1], 1000}}, |
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207 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
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208 {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, |
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209 {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}}, |
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210 {func = AnimSay, args = {natives[princessNum], "I was so scared.", SAY_SAY, 2500}}, |
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211 {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}}, |
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212 {func = AnimSay, args = {natives[leaksNum], "You have nothing to be afraid of now.", SAY_SAY, 6000}}, |
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213 {func = AnimSay, args = {natives[leaksNum], "I'll protect you!", SAY_SAY, 3000}}, |
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214 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
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215 {func = AnimSay, args = {natives[princessNum], "You're so brave...I feel safe with you.", SAY_SAY, 6500}}, |
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216 {func = AnimSay, args = {natives[princessNum], "I think I love you!", SAY_SAY, 3500}}, |
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217 {func = AnimSay, args = {natives[leaksNum], "I...like being with you too.", SAY_SAY, 4500}}, |
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218 } |
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219 end |
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220 |
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221 function SetupAnimPrincess() |
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222 startAnim = { |
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223 {func = AnimWait, args = {natives[1], 3000}}, |
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224 {func = AnimCaption, args = {natives[denseNum], "Back in the village, the two tribes finally started to live in harmony.", 5000}}, |
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225 {func = AnimSay, args = {natives[denseNum], "Dude, that outfit is so kool!", SAY_SAY, 4500}}, |
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226 {func = AnimSay, args = {cannibals[brainNum], "Thanks, dude! It really means a lot to me.", SAY_SAY, 6000}}, |
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227 {func = AnimSay, args = {natives[wiseNum], "So, uhmm, how did you manage to teleport them so far?", SAY_SAY, 8000}}, |
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228 {func = AnimSay, args = {cannibals[corpseNum], "It's all about the right carrots, you know.", SAY_SAY, 7000}}, |
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229 {func = AnimSay, args = {natives[wiseNum], "Of course! It's all obvious now!", SAY_SAY, 4500}}, |
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230 {func = AnimSay, args = {natives[chiefNum], "I can't believe how blind we were...", SAY_SAY, 4500}}, |
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231 {func = AnimSay, args = {natives[chiefNum], "Fighting instead of cultivating a beautiful friendship.", SAY_SAY, 8500}}, |
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232 {func = AnimSay, args = {cannibals[hanniNum], "One shall not judge one by one's appearance!", SAY_SAY, 7000}}, |
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233 {func = AnimSay, args = {natives[chiefNum], "You speak great truth, Hannibal. Here, take a sip!", SAY_SAY, 7500}}, |
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234 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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235 {func = AnimWait, args = {natives[1], 1000}}, |
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236 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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237 {func = AnimWait, args = {natives[1], 1000}}, |
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238 {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}}, |
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239 {func = AnimWait, args = {natives[1], 1000}}, |
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240 {func = AnimSay, args = {natives[buffaloNum], "So I shook my fist in the air!", SAY_SAY, 5000}}, |
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241 {func = AnimSay, args = {cannibals[brutalNum], "Well that was an unnecessary act of violence.", SAY_SAY, 7000}}, |
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242 {func = AnimSay, args = {natives[waterNum], "...And then I took a stroll...", SAY_SAY, 4000}}, |
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243 {func = AnimSay, args = {natives[leaksNum], "I'm glad this is over!", SAY_SAY, 4000}}, |
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244 {func = AnimSay, args = {natives[girlNum], "I still can't believe you forgave her!", SAY_SAY, 6000}}, |
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245 {func = AnimSay, args = {natives[girlNum], "She endangered the whole tribe!", SAY_SAY, 5000}}, |
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246 {func = AnimSay, args = {natives[leaksNum], "It wasn't her fault!", SAY_SAY, 4000}}, |
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247 {func = AnimSay, args = {natives[leaksNum], "We oppressed her, the only woman in the tribe!", SAY_SAY, 7000}}, |
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248 {func = AnimSay, args = {natives[girlNum], "The only woman, huh?", SAY_SAY, 4000}}, |
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249 {func = AnimSay, args = {natives[girlNum], "Then what am I?", SAY_SAY, 4000}}, |
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250 {func = AnimSay, args = {natives[leaksNum], "Of course, but you're...special.", SAY_SAY, 5000}}, |
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251 {func = AnimSay, args = {natives[girlNum], "Sure!", SAY_SAY, 2000}}, |
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252 {func = AnimTurn, args = {natives[leaksNum], "Left"}}, |
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253 {func = AnimSay, args = {natives[leaksNum], "We're terribly sorry!", SAY_SAY, 4000}}, |
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254 {func = AnimSay, args = {natives[princessNum], "I don't know if I can forget what you've done!", SAY_SAY, 7000}}, |
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255 {func = AnimTurn, args = {natives[princessNum], "Left"}}, |
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256 {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}}, |
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257 {func = AnimSwitchHog, args = {natives[leaksNum]}} |
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258 } |
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259 end |
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260 -----------------------------Misc-------------------------------------- |
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261 function GetVariables() |
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262 m8Scene = tonumber(GetCampaignVar("M8Scene")) |
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263 end |
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264 |
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265 function AddHogs() |
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266 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
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267 for i = 1, 5 do |
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268 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
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269 end |
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270 |
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271 AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
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272 for i = 6, 10 do |
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273 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
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274 end |
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275 |
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276 AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
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277 for i = 1, 5 do |
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278 cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i]) |
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279 end |
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280 |
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281 if m8Scene == denseScene or m8Scene == waterScene then |
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282 AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
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283 if m8Scene == denseScene then |
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284 DeleteGear(natives[2]) |
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285 natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2]) |
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286 else |
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287 DeleteGear(natives[3]) |
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288 natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3]) |
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289 end |
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290 end |
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291 |
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292 SetGearPositions() |
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293 end |
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294 |
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295 function SetGearPositions() |
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296 if m8Scene == cyborgScene then |
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297 for i = 1, 10 do |
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298 AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i])) |
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299 AnimTurn(natives[i], nativeDirCyborg[i]) |
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300 end |
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301 elseif m8Scene == waterScene then |
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302 for i = 1, 10 do |
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303 AnimSetGearPosition(natives[i], unpack(nativePosWater[i])) |
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304 AnimTurn(natives[i], nativeDirWater[i]) |
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305 end |
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306 elseif m8Scene == denseScene then |
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307 for i = 1, 10 do |
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308 AnimSetGearPosition(natives[i], unpack(nativePosDense[i])) |
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309 AnimTurn(natives[i], nativeDirDense[i]) |
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310 end |
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311 else |
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312 for i = 1, 10 do |
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313 AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i])) |
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314 AnimTurn(natives[i], nativeDirPrincess[i]) |
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315 end |
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316 end |
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317 |
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318 for i = 1, 5 do |
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319 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
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320 AnimTurn(cannibals[i], cannibalDir[i]) |
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321 end |
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322 end |
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323 |
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324 function SetupPlace() |
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325 if m8Scene == denseScene or m8Scene == waterScene then |
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326 PlaceGirder(2296, 798, 4) |
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327 PlaceGirder(2296, 700, 4) |
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328 PlaceGirder(2225, 750, 2) |
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329 PlaceGirder(2245, 750, 2) |
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330 PlaceGirder(2265, 750, 2) |
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331 PlaceGirder(2305, 750, 2) |
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332 PlaceGirder(2345, 750, 2) |
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333 PlaceGirder(2365, 750, 2) |
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334 end |
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335 if m8Scene == denseScene then |
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336 traitor = natives[denseNum] |
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337 elseif m8Scene == waterScene then |
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338 traitor = natives[waterNum] |
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339 end |
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340 end |
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341 -----------------------------Main Functions---------------------------- |
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342 function onGameInit() |
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343 Seed = 1 |
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344 GameFlags = gfOneClanMode |
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345 TurnTime = 60000 |
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346 CaseFreq = 0 |
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347 MinesNum = 0 |
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348 MinesTime = 3000 |
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349 Explosives = 0 |
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350 Delay = 10 |
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351 Map = "Hogville" |
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352 Theme = "Nature" |
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353 SuddenDeathTurns = 3000 |
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354 |
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355 GetVariables() |
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356 AddHogs() |
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357 AnimInit() |
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358 end |
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359 |
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360 function onGameStart() |
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361 SetupPlace() |
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362 AnimationSetup() |
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363 AddAnim(startAnim) |
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364 AddFunction({func = AfterStartAnim, args = {}}) |
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365 end |
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366 |
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367 function onGameTick() |
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368 AnimUnWait() |
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369 if ShowAnimation() == false then |
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370 return |
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371 end |
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372 ExecuteAfterAnimations() |
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373 CheckEvents() |
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374 end |
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375 |
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376 function onGearDelete(gear) |
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377 gearDead[gear] = true |
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378 end |
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379 |
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380 function onGearAdd(gear) |
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381 end |
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382 |
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383 function onAmmoStoreInit() |
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384 SetAmmo(amAirStrike, 9, 0, 0, 0) |
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385 SetAmmo(amBaseballBat, 9, 0, 0, 0) |
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386 SetAmmo(amBazooka, 9, 0, 0, 0) |
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387 SetAmmo(amBlowTorch, 9, 0, 0, 0) |
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388 SetAmmo(amClusterBomb,9, 0, 0, 0) |
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389 SetAmmo(amDEagle, 9, 0, 0, 0) |
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390 SetAmmo(amDrill, 9, 0, 0, 4) |
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391 SetAmmo(amDynamite, 9, 0, 0, 3) |
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392 SetAmmo(amFirePunch, 9, 0, 0, 0) |
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393 SetAmmo(amFlamethrower, 9, 0, 0, 3) |
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394 SetAmmo(amGirder, 9, 0, 0, 0) |
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395 SetAmmo(amGrenade, 9, 0, 0, 0) |
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396 SetAmmo(amHammer, 9, 0, 0, 0) |
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397 SetAmmo(amJetpack, 9, 0, 0, 0) |
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398 SetAmmo(amLandGun, 9, 0, 0, 0) |
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399 SetAmmo(amLowGravity, 9, 0, 0, 2) |
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400 SetAmmo(amMine, 9, 0, 0, 2) |
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401 SetAmmo(amMolotov, 9, 0, 0, 3) |
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402 SetAmmo(amMortar, 9, 0, 0, 4) |
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403 SetAmmo(amNapalm, 9, 0, 0, 4) |
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404 SetAmmo(amParachute, 9, 0, 0, 0) |
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405 SetAmmo(amPickHammer, 9, 0, 0, 0) |
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406 SetAmmo(amPortalGun, 9, 0, 0, 0) |
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407 SetAmmo(amRope, 9, 0, 0, 0) |
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408 SetAmmo(amRCPlane, 9, 0, 0, 0) |
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409 SetAmmo(amSkip, 9, 0, 0, 0) |
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410 SetAmmo(amShotgun, 9, 0, 0, 0) |
|
411 SetAmmo(amSMine, 9, 0, 0, 2) |
|
412 SetAmmo(amSniperRifle, 9, 0, 0, 0) |
|
413 SetAmmo(amSnowball, 9, 0, 0, 0) |
|
414 SetAmmo(amSwitch, 9, 0, 0, 0) |
|
415 SetAmmo(amTeleport, 9, 0, 0, 0) |
|
416 SetAmmo(amWatermelon, 9, 0, 0, 0) |
|
417 SetAmmo(amWhip, 9, 0, 0, 0) |
|
418 end |
|
419 |
|
420 function onNewTurn() |
|
421 if AnimInProgress() then |
|
422 TurnTimeLeft = -1 |
|
423 return |
|
424 end |
|
425 if CurrentHedgehog == traitor then |
|
426 TurnTimeLeft = 0 |
|
427 else |
|
428 TurnTimeLeft = -1 |
|
429 end |
|
430 end |
|
431 |
|
432 function onGearDamage(gear, damage) |
|
433 end |
|
434 |
|
435 function onPrecise() |
|
436 if GameTime > 2500 then |
|
437 SetAnimSkip(true) |
|
438 end |
|
439 end |