1164 QString ammo; |
1167 QString ammo; |
1165 ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( |
1168 ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData( |
1166 ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() |
1169 ui.pageNetGame->pGameCFG->WeaponsName->currentIndex() |
1167 ).toString(); |
1170 ).toString(); |
1168 |
1171 |
1169 CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); |
1172 CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo); |
1170 |
1173 |
1171 connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
1174 connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &))); |
1172 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1175 connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &))); |
1173 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
1176 connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &))); |
1174 connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
1177 connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |