equal
deleted
inserted
replaced
168 gm_Switch = $00000010; |
168 gm_Switch = $00000010; |
169 gm_Attack = $00000020; |
169 gm_Attack = $00000020; |
170 gm_LJump = $00000040; |
170 gm_LJump = $00000040; |
171 gm_HJump = $00000080; |
171 gm_HJump = $00000080; |
172 gm_Destroy= $00000100; |
172 gm_Destroy= $00000100; |
|
173 gm_Slot = $00000200; // with param |
|
174 gm_Weapon = $00000400; // with param |
173 |
175 |
174 cMaxSlotIndex = 8; |
176 cMaxSlotIndex = 8; |
175 cMaxSlotAmmoIndex = 2; |
177 cMaxSlotAmmoIndex = 2; |
176 |
178 |
177 ammoprop_Timerable = $00000001; |
179 ammoprop_Timerable = $00000001; |