315 RegisterVariable('+attack' , vtCommand, @chAttack_p , false); |
315 RegisterVariable('+attack' , vtCommand, @chAttack_p , false); |
316 RegisterVariable('-attack' , vtCommand, @chAttack_m , false); |
316 RegisterVariable('-attack' , vtCommand, @chAttack_m , false); |
317 RegisterVariable('switch' , vtCommand, @chSwitch , false); |
317 RegisterVariable('switch' , vtCommand, @chSwitch , false); |
318 RegisterVariable('nextturn', vtCommand, @chNextTurn , false); |
318 RegisterVariable('nextturn', vtCommand, @chNextTurn , false); |
319 RegisterVariable('timer' , vtCommand, @chTimer , false); |
319 RegisterVariable('timer' , vtCommand, @chTimer , false); |
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320 RegisterVariable('setweap' , vtCommand, @chSetWeapon , false); |
320 RegisterVariable('slot' , vtCommand, @chSlot , false); |
321 RegisterVariable('slot' , vtCommand, @chSlot , false); |
321 RegisterVariable('put' , vtCommand, @chPut , false); |
322 RegisterVariable('put' , vtCommand, @chPut , false); |
322 RegisterVariable('ljump' , vtCommand, @chLJump , false); |
323 RegisterVariable('ljump' , vtCommand, @chLJump , false); |
323 RegisterVariable('hjump' , vtCommand, @chHJump , false); |
324 RegisterVariable('hjump' , vtCommand, @chHJump , false); |
324 RegisterVariable('fullscr' , vtCommand, @chFullScr , true ); |
325 RegisterVariable('fullscr' , vtCommand, @chFullScr , true ); |