1369 elseif cat[cIndex] == loc("Rubber Placement Mode") then |
1369 elseif cat[cIndex] == loc("Rubber Placement Mode") then |
1370 pIndex = CGR |
1370 pIndex = CGR |
1371 pMode = {loc("Rubber")} |
1371 pMode = {loc("Rubber")} |
1372 landType = lfBouncy -- for now, let's not allow anything else (-- fairly new addition) |
1372 landType = lfBouncy -- for now, let's not allow anything else (-- fairly new addition) |
1373 elseif cat[cIndex] == loc("Target Placement Mode") then |
1373 elseif cat[cIndex] == loc("Target Placement Mode") then |
1374 pMode = {loc("Standard Target")} |
1374 pMode = {loc("Target")} |
1375 elseif cat[cIndex] == loc("Cleaver Placement Mode") then |
1375 elseif cat[cIndex] == loc("Cleaver Placement Mode") then |
1376 pMode = {loc("Standard Cleaver")} |
1376 pMode = {loc("Cleaver")} |
1377 elseif cat[cIndex] == loc("Barrel Placement Mode") then |
1377 elseif cat[cIndex] == loc("Barrel Placement Mode") then |
1378 pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} |
1378 pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} |
1379 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1379 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1380 pMode = {25,30,40,50,75,100,150,200,0,5,10,15,20} |
1380 pMode = {25,30,40,50,75,100,150,200,0,5,10,15,20} |
1381 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |
1381 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |