changeset 14584 | 42f3d6860971 |
parent 14577 | 34e810295d08 |
child 14603 | 62dea281e4d5 |
14583:50f511588635 | 14584:42f3d6860971 |
---|---|
271 exit; |
271 exit; |
272 if (Gear^.State and gstHHGone) <> 0 then |
272 if (Gear^.State and gstHHGone) <> 0 then |
273 exit; |
273 exit; |
274 |
274 |
275 // render crosshair |
275 // render crosshair |
276 if (Gear = CrosshairGear) then |
276 if (CrosshairGear <> nil) and (Gear = CrosshairGear) then |
277 begin |
277 begin |
278 sign:= hwSign(Gear^.dX); |
278 sign:= hwSign(Gear^.dX); |
279 m:= 1; |
279 m:= 1; |
280 if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then |
280 if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then |
281 m:= -1; |
281 m:= -1; |
326 iceOffset:Longint; |
326 iceOffset:Longint; |
327 r:TSDL_Rect; |
327 r:TSDL_Rect; |
328 curhat: PTexture; |
328 curhat: PTexture; |
329 begin |
329 begin |
330 HH:= Gear^.Hedgehog; |
330 HH:= Gear^.Hedgehog; |
331 CrosshairGear:= nil; |
|
331 if HH^.Unplaced then |
332 if HH^.Unplaced then |
332 exit; |
333 exit; |
333 if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then |
334 if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then |
334 curhat:= ChefHatTexture |
335 curhat:= ChefHatTexture |
335 else curhat:= HH^.HatTex; |
336 else curhat:= HH^.HatTex; |
508 end; |
509 end; |
509 end; |
510 end; |
510 |
511 |
511 DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0); |
512 DrawLineWrapped(hx, hy, tx, ty, 1.0, (sign*m) < 0, wraps, $FF, $00, $00, $C0); |
512 end; |
513 end; |
514 |
|
513 // calculate crosshair position |
515 // calculate crosshair position |
514 CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle)); |
516 CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle)); |
515 CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle)); |
517 CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle)); |
516 // crosshair will be rendered in RenderHHGuiExtras |
518 // crosshair will be rendered in RenderHHGuiExtras |
517 CrosshairGear := Gear; |
519 CrosshairGear := Gear; |
914 defaultPos:= false |
916 defaultPos:= false |
915 end; |
917 end; |
916 |
918 |
917 end else // not gstHHDriven |
919 end else // not gstHHDriven |
918 begin |
920 begin |
919 CrosshairGear:= nil; |
|
920 // check if hedgehog is sliding/rolling |
921 // check if hedgehog is sliding/rolling |
921 if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0) |
922 if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0) |
922 and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
923 and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
923 begin |
924 begin |
924 defaultPos:= false; |
925 defaultPos:= false; |