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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 unit uLandTexture; |
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20 interface |
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21 uses SDLh, uLandTemplates, uFloat, GL, uConsts; |
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22 |
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23 procedure UpdateLandTexture(Y, Height: LongInt); |
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24 procedure DrawLand (X, Y: LongInt); |
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25 |
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26 implementation |
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27 uses uMisc, uLand, uStore; |
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28 |
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29 var LandTexture: PTexture = nil; |
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30 updTopY: LongInt = LAND_HEIGHT; |
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31 updBottomY: LongInt = 0; |
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32 |
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33 |
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34 procedure UpdateLandTexture(Y, Height: LongInt); |
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35 begin |
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36 if (Height <= 0) then exit; |
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37 |
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38 TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true); |
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39 TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true); |
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40 |
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41 if Y < updTopY then updTopY:= Y; |
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42 if Y + Height > updBottomY then updBottomY:= Y + Height |
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43 end; |
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44 |
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45 procedure RealLandTexUpdate; |
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46 begin |
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47 if updBottomY = 0 then exit; |
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48 |
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49 if LandTexture = nil then |
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50 LandTexture:= NewTexture(LAND_WIDTH, LAND_HEIGHT, @LandPixels) |
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51 else |
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52 begin |
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53 glBindTexture(GL_TEXTURE_2D, LandTexture^.id); |
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54 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, updTopY, LAND_WIDTH, updBottomY - updTopY, GL_RGBA, GL_UNSIGNED_BYTE, @LandPixels[updTopY, 0]); |
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55 end; |
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56 |
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57 updTopY:= LAND_HEIGHT + 1; |
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58 updBottomY:= 0 |
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59 end; |
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60 |
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61 procedure DrawLand(X, Y: LongInt); |
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62 begin |
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63 RealLandTexUpdate; |
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64 DrawTexture(X, Y, LandTexture) |
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65 end; |
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66 |
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67 end. |