equal
deleted
inserted
replaced
51 m_roomPlayersModel->setSourceModel(m_playersModel); |
51 m_roomPlayersModel->setSourceModel(m_playersModel); |
52 m_roomPlayersModel->setSortRole(PlayersListModel::SortRole); |
52 m_roomPlayersModel->setSortRole(PlayersListModel::SortRole); |
53 m_roomPlayersModel->setDynamicSortFilter(true); |
53 m_roomPlayersModel->setDynamicSortFilter(true); |
54 m_roomPlayersModel->sort(0); |
54 m_roomPlayersModel->sort(0); |
55 m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole); |
55 m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole); |
56 m_roomPlayersModel->setFilterFixedString("1"); |
56 m_roomPlayersModel->setFilterFixedString("true"); |
57 |
57 |
58 // socket stuff |
58 // socket stuff |
59 connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
59 connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
60 connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
60 connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
61 connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
61 connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |