463 TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused, |
463 TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused, |
464 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
464 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
465 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
465 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
466 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
466 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
467 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget, |
467 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget, |
468 sidNotAvailableInSD, sidHealthGain); |
468 sidNotAvailableInSD, sidHealthGain, sidEmptyCrate); |
469 |
469 |
470 // Events that are important for the course of the game or at least interesting for other reasons |
470 // Events that are important for the course of the game or at least interesting for other reasons |
471 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
471 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
472 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
472 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
473 eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected, |
473 eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected, |