99 ScriptAmmoDelay : shortstring; |
100 ScriptAmmoDelay : shortstring; |
100 ScriptAmmoReinforcement : shortstring; |
101 ScriptAmmoReinforcement : shortstring; |
101 ScriptLoaded : boolean; |
102 ScriptLoaded : boolean; |
102 mapDims : boolean; |
103 mapDims : boolean; |
103 PointsBuffer: shortstring; |
104 PointsBuffer: shortstring; |
|
105 prevCursorPoint: TPoint; // why is tpoint still in sdlh... |
104 |
106 |
105 procedure ScriptPrepareAmmoStore; forward; |
107 procedure ScriptPrepareAmmoStore; forward; |
106 procedure ScriptApplyAmmoStore; forward; |
108 procedure ScriptApplyAmmoStore; forward; |
107 procedure ScriptSetAmmo(ammo : TAmmoType; count, probability, delay, reinforcement: Byte); forward; |
109 procedure ScriptSetAmmo(ammo : TAmmoType; count, probability, delay, reinforcement: Byte); forward; |
108 procedure ScriptSetAmmoDelay(ammo : TAmmoType; delay: Byte); forward; |
110 procedure ScriptSetAmmoDelay(ammo : TAmmoType; delay: Byte); forward; |
434 at:= LuaToAmmoTypeOrd(L, 1, call, params); |
436 at:= LuaToAmmoTypeOrd(L, 1, call, params); |
435 if at >= 0 then |
437 if at >= 0 then |
436 ParseCommand('setweap ' + char(at), true, true); |
438 ParseCommand('setweap ' + char(at), true, true); |
437 end; |
439 end; |
438 lc_setweapon:= 0; |
440 lc_setweapon:= 0; |
|
441 end; |
|
442 |
|
443 // no parameter means reset to default (and 0 means unlimited) |
|
444 function lc_setmaxbuilddistance(L : Plua_State) : LongInt; Cdecl; |
|
445 var np: LongInt; |
|
446 const |
|
447 call = 'SetMaxBuildDistance'; |
|
448 params = '[ distInPx ]'; |
|
449 begin |
|
450 if CheckAndFetchParamCountRange(L, 0, 1, call, params, np) then |
|
451 begin |
|
452 if np = 0 then |
|
453 begin |
|
454 // no args? reset |
|
455 cBuildMaxDist:= cDefaultBuildMaxDist; |
|
456 end |
|
457 else |
|
458 CBuildMaxDist:= lua_tointeger(L, 1); |
|
459 end; |
|
460 lc_setmaxbuilddistance:= 0; |
439 end; |
461 end; |
440 |
462 |
441 // sets weapon to whatever weapons is next (wraps around, amSkip is skipped) |
463 // sets weapon to whatever weapons is next (wraps around, amSkip is skipped) |
442 function lc_setnextweapon(L : Plua_State) : LongInt; Cdecl; |
464 function lc_setnextweapon(L : Plua_State) : LongInt; Cdecl; |
443 var at : LongInt; |
465 var at : LongInt; |
1209 end; |
1231 end; |
1210 |
1232 |
1211 lc_setclancolor:= 0 |
1233 lc_setclancolor:= 0 |
1212 end; |
1234 end; |
1213 |
1235 |
|
1236 function lc_gethogvoicepack(L : Plua_State) : LongInt; Cdecl; |
|
1237 var gear : PGear; |
|
1238 begin |
|
1239 if CheckLuaParamCount(L, 1, 'GetHogVoicepack', 'gearUid') then |
|
1240 begin |
|
1241 gear:= GearByUID(lua_tointeger(L, 1)); |
|
1242 if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then |
|
1243 lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.Voicepack^.name)) |
|
1244 else |
|
1245 lua_pushnil(L); |
|
1246 end |
|
1247 else |
|
1248 lua_pushnil(L); // return value on stack (nil) |
|
1249 lc_gethogvoicepack:= 1 |
|
1250 end; |
|
1251 |
|
1252 function lc_gethoggrave(L : Plua_State) : LongInt; Cdecl; |
|
1253 var gear : PGear; |
|
1254 begin |
|
1255 if CheckLuaParamCount(L, 1, 'GetHogGrave', 'gearUid') then |
|
1256 begin |
|
1257 gear:= GearByUID(lua_tointeger(L, 1)); |
|
1258 if (gear <> nil) and ((gear^.Kind = gtHedgehog) or (gear^.Kind = gtGrave)) and (gear^.Hedgehog <> nil) then |
|
1259 lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.GraveName)) |
|
1260 else |
|
1261 lua_pushnil(L); |
|
1262 end |
|
1263 else |
|
1264 lua_pushnil(L); // return value on stack (nil) |
|
1265 lc_gethoggrave:= 1 |
|
1266 end; |
|
1267 |
|
1268 function lc_gethogflag(L : Plua_State) : LongInt; Cdecl; |
|
1269 var gear : PGear; |
|
1270 begin |
|
1271 if CheckLuaParamCount(L, 1, 'GetHogFlag', 'gearUid') then |
|
1272 begin |
|
1273 gear:= GearByUID(lua_tointeger(L, 1)); |
|
1274 if (gear <> nil) and (gear^.Kind = gtHedgehog) and (gear^.Hedgehog <> nil) then |
|
1275 lua_pushstring(L, str2pchar(gear^.Hedgehog^.Team^.Flag)) |
|
1276 else |
|
1277 lua_pushnil(L); |
|
1278 end |
|
1279 else |
|
1280 lua_pushnil(L); // return value on stack (nil) |
|
1281 lc_gethogflag:= 1 |
|
1282 end; |
|
1283 |
1214 function lc_gethogteamname(L : Plua_State) : LongInt; Cdecl; |
1284 function lc_gethogteamname(L : Plua_State) : LongInt; Cdecl; |
1215 var gear : PGear; |
1285 var gear : PGear; |
1216 begin |
1286 begin |
1217 if CheckLuaParamCount(L, 1, 'GetHogTeamName', 'gearUid') then |
1287 if CheckLuaParamCount(L, 1, 'GetHogTeamName', 'gearUid') then |
1218 begin |
1288 begin |
2224 if not lua_isnoneornil(L, 8) then |
2294 if not lua_isnoneornil(L, 8) then |
2225 flipVert := lua_toboolean(L, 8) |
2295 flipVert := lua_toboolean(L, 8) |
2226 else flipVert := false; |
2296 else flipVert := false; |
2227 lf:= 0; |
2297 lf:= 0; |
2228 |
2298 |
2229 // accept any amount of landflags, loop is never executed if n>6 |
2299 // accept any amount of landflags, loop is never executed if n<9 |
2230 for i:= 9 to n do |
2300 for i:= 9 to n do |
2231 lf:= lf or lua_tointeger(L, i); |
2301 lf:= lf or lua_tointeger(L, i); |
2232 |
2302 |
2233 n:= LuaToSpriteOrd(L, 3, call, params); |
2303 n:= LuaToSpriteOrd(L, 3, call, params); |
2234 if n >= 0 then |
2304 if n >= 0 then |
2253 lf : Word; |
2323 lf : Word; |
2254 i, n : LongInt; |
2324 i, n : LongInt; |
2255 eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert : boolean; |
2325 eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert : boolean; |
2256 const |
2326 const |
2257 call = 'EraseSprite'; |
2327 call = 'EraseSprite'; |
2258 params = 'x, y, sprite, frameIdx, eraseOnLFMatch, flipHoriz, flipVert, [, landFlag, ... ]'; |
2328 params = 'x, y, sprite, frameIdx, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert, [, landFlag, ... ]'; |
2259 begin |
2329 begin |
2260 if CheckAndFetchLuaParamMinCount(L, 4, call, params, n) then |
2330 if CheckAndFetchLuaParamMinCount(L, 4, call, params, n) then |
2261 begin |
2331 begin |
2262 if not lua_isnoneornil(L, 5) then |
2332 if not lua_isnoneornil(L, 5) then |
2263 eraseOnLFMatch := lua_toboolean(L, 5) |
2333 eraseOnLFMatch := lua_toboolean(L, 5) |
2271 if not lua_isnoneornil(L, 8) then |
2341 if not lua_isnoneornil(L, 8) then |
2272 flipVert := lua_toboolean(L, 8) |
2342 flipVert := lua_toboolean(L, 8) |
2273 else flipVert := false; |
2343 else flipVert := false; |
2274 lf:= 0; |
2344 lf:= 0; |
2275 |
2345 |
2276 // accept any amount of landflags, loop is never executed if n>6 |
2346 // accept any amount of landflags, loop is never executed if n<9 |
2277 for i:= 9 to n do |
2347 for i:= 9 to n do |
2278 lf:= lf or lua_tointeger(L, i); |
2348 lf:= lf or lua_tointeger(L, i); |
2279 |
2349 |
2280 n:= LuaToSpriteOrd(L, 3, call, params); |
2350 n:= LuaToSpriteOrd(L, 3, call, params); |
2281 if n >= 0 then |
2351 if n >= 0 then |
2420 end |
2490 end |
2421 end; |
2491 end; |
2422 lc_setwaterline:= 0 |
2492 lc_setwaterline:= 0 |
2423 end; |
2493 end; |
2424 |
2494 |
2425 function lc_setaihintsongear(L : Plua_State) : LongInt; Cdecl; |
2495 function lc_setgearaihints(L : Plua_State) : LongInt; Cdecl; |
2426 var gear: PGear; |
2496 var gear: PGear; |
2427 begin |
2497 begin |
2428 if CheckLuaParamCount(L, 2, 'SetAIHintOnGear', 'gearUid, aiHints') then |
2498 if CheckLuaParamCount(L, 2, 'SetAIHintOnGear', 'gearUid, aiHints') then |
2429 begin |
2499 begin |
2430 gear:= GearByUID(lua_tointeger(L, 1)); |
2500 gear:= GearByUID(lua_tointeger(L, 1)); |
2431 if gear <> nil then |
2501 if gear <> nil then |
2432 gear^.aihints:= lua_tointeger(L, 2); |
2502 gear^.aihints:= lua_tointeger(L, 2); |
2433 end; |
2503 end; |
2434 lc_setaihintsongear:= 0 |
2504 lc_setgearaihints:= 0 |
2435 end; |
2505 end; |
2436 |
2506 |
2437 |
2507 |
2438 function lc_hedgewarsscriptload(L : Plua_State) : LongInt; Cdecl; |
2508 function lc_hedgewarsscriptload(L : Plua_State) : LongInt; Cdecl; |
2439 begin |
2509 begin |
2595 |
2665 |
2596 ScriptSetString('Seed', cSeed); |
2666 ScriptSetString('Seed', cSeed); |
2597 ScriptSetInteger('TemplateFilter', cTemplateFilter); |
2667 ScriptSetInteger('TemplateFilter', cTemplateFilter); |
2598 ScriptSetInteger('TemplateNumber', LuaTemplateNumber); |
2668 ScriptSetInteger('TemplateNumber', LuaTemplateNumber); |
2599 ScriptSetInteger('MapGen', ord(cMapGen)); |
2669 ScriptSetInteger('MapGen', ord(cMapGen)); |
|
2670 ScriptSetInteger('MapFeatureSize', cFeatureSize); |
2600 |
2671 |
2601 ScriptCall('onPreviewInit'); |
2672 ScriptCall('onPreviewInit'); |
2602 |
2673 |
2603 // pop game variables |
2674 // pop game variables |
2604 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2675 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2605 cTemplateFilter := ScriptGetInteger('TemplateFilter'); |
2676 cTemplateFilter := ScriptGetInteger('TemplateFilter'); |
2606 LuaTemplateNumber:= ScriptGetInteger('TemplateNumber'); |
2677 LuaTemplateNumber:= ScriptGetInteger('TemplateNumber'); |
2607 cMapGen := TMapGen(ScriptGetInteger('MapGen')); |
2678 cMapGen := TMapGen(ScriptGetInteger('MapGen')); |
|
2679 cFeatureSize := ScriptGetInteger('MapFeatureSize'); |
2608 end; |
2680 end; |
2609 |
2681 |
2610 procedure ScriptOnGameInit; |
2682 procedure ScriptOnGameInit; |
2611 var i, j, k: LongInt; |
2683 var i, j, k: LongInt; |
2612 begin |
2684 begin |
2613 // not required if there is no script to run |
2685 // not required if there is no script to run |
2614 if not ScriptLoaded then |
2686 if not ScriptLoaded then |
2615 exit; |
2687 exit; |
2616 |
2688 |
2617 // push game variables so they may be modified by the script |
2689 // push game variables so they may be modified by the script |
|
2690 ScriptSetInteger('CursorX', CursorPoint.X); |
|
2691 ScriptSetInteger('CursorY', CursorPoint.Y); |
2618 ScriptSetInteger('BorderColor', ExplosionBorderColor); |
2692 ScriptSetInteger('BorderColor', ExplosionBorderColor); |
2619 ScriptSetInteger('GameFlags', GameFlags); |
2693 ScriptSetInteger('GameFlags', GameFlags); |
2620 ScriptSetString('Seed', cSeed); |
2694 ScriptSetString('Seed', cSeed); |
2621 ScriptSetInteger('TemplateFilter', cTemplateFilter); |
2695 ScriptSetInteger('TemplateFilter', cTemplateFilter); |
2622 ScriptSetInteger('TemplateNumber', LuaTemplateNumber); |
2696 ScriptSetInteger('TemplateNumber', LuaTemplateNumber); |
2623 ScriptSetInteger('MapGen', ord(cMapGen)); |
2697 ScriptSetInteger('MapGen', ord(cMapGen)); |
|
2698 ScriptSetInteger('MapFeatureSize', cFeatureSize); |
2624 ScriptSetInteger('ScreenHeight', cScreenHeight); |
2699 ScriptSetInteger('ScreenHeight', cScreenHeight); |
2625 ScriptSetInteger('ScreenWidth', cScreenWidth); |
2700 ScriptSetInteger('ScreenWidth', cScreenWidth); |
2626 ScriptSetInteger('TurnTime', cHedgehogTurnTime); |
2701 ScriptSetInteger('TurnTime', cHedgehogTurnTime); |
2627 ScriptSetInteger('CaseFreq', cCaseFactor); |
2702 ScriptSetInteger('CaseFreq', cCaseFactor); |
2628 ScriptSetInteger('HealthCaseProb', cHealthCaseProb); |
2703 ScriptSetInteger('HealthCaseProb', cHealthCaseProb); |
2648 // pop game variables |
2723 // pop game variables |
2649 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2724 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2650 cTemplateFilter := ScriptGetInteger('TemplateFilter'); |
2725 cTemplateFilter := ScriptGetInteger('TemplateFilter'); |
2651 LuaTemplateNumber:= ScriptGetInteger('TemplateNumber'); |
2726 LuaTemplateNumber:= ScriptGetInteger('TemplateNumber'); |
2652 cMapGen := TMapGen(ScriptGetInteger('MapGen')); |
2727 cMapGen := TMapGen(ScriptGetInteger('MapGen')); |
|
2728 cFeatureSize := ScriptGetInteger('MapFeatureSize'); |
2653 GameFlags := ScriptGetInteger('GameFlags'); |
2729 GameFlags := ScriptGetInteger('GameFlags'); |
2654 cHedgehogTurnTime:= ScriptGetInteger('TurnTime'); |
2730 cHedgehogTurnTime:= ScriptGetInteger('TurnTime'); |
2655 cCaseFactor := ScriptGetInteger('CaseFreq'); |
2731 cCaseFactor := ScriptGetInteger('CaseFreq'); |
2656 cHealthCaseProb := ScriptGetInteger('HealthCaseProb'); |
2732 cHealthCaseProb := ScriptGetInteger('HealthCaseProb'); |
2657 cHealthCaseAmount:= ScriptGetInteger('HealthCaseAmount'); |
2733 cHealthCaseAmount:= ScriptGetInteger('HealthCaseAmount'); |
2771 begin |
2847 begin |
2772 ScriptSetInteger('TurnTimeLeft', TurnTimeLeft); |
2848 ScriptSetInteger('TurnTimeLeft', TurnTimeLeft); |
2773 ScriptSetInteger('GameTime', GameTicks); |
2849 ScriptSetInteger('GameTime', GameTicks); |
2774 ScriptSetInteger('TotalRounds', TotalRounds); |
2850 ScriptSetInteger('TotalRounds', TotalRounds); |
2775 ScriptSetInteger('WaterLine', cWaterLine); |
2851 ScriptSetInteger('WaterLine', cWaterLine); |
|
2852 if isCursorVisible and (not bShowAmmoMenu) then |
|
2853 begin |
|
2854 if (prevCursorPoint.X <> CursorPoint.X) or |
|
2855 (prevCursorPoint.Y <> CursorPoint.Y) then |
|
2856 begin |
|
2857 ScriptSetInteger('CursorX', CursorPoint.X - WorldDx); |
|
2858 ScriptSetInteger('CursorY', cScreenHeight - CursorPoint.Y- WorldDy); |
|
2859 prevCursorPoint.X:= CursorPoint.X; |
|
2860 prevCursorPoint.Y:= CursorPoint.Y; |
|
2861 end |
|
2862 end |
|
2863 else |
|
2864 begin |
|
2865 ScriptSetInteger('CursorX', NoPointX); |
|
2866 ScriptSetInteger('CursorY', NoPointX); |
|
2867 prevCursorPoint.X:= NoPointX; |
|
2868 prevCursorPoint.Y:= NoPointX |
|
2869 end; |
|
2870 |
2776 if not mapDims then |
2871 if not mapDims then |
2777 begin |
2872 begin |
2778 mapDims:= true; |
2873 mapDims:= true; |
2779 ScriptSetInteger('LAND_WIDTH', LAND_WIDTH); |
2874 ScriptSetInteger('LAND_WIDTH', LAND_WIDTH); |
2780 ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT); |
2875 ScriptSetInteger('LAND_HEIGHT', LAND_HEIGHT); |
3083 ScriptSetInteger('gstHHDriven' , gstHHDriven); |
3178 ScriptSetInteger('gstHHDriven' , gstHHDriven); |
3084 ScriptSetInteger('gstMoving' , gstMoving); |
3179 ScriptSetInteger('gstMoving' , gstMoving); |
3085 ScriptSetInteger('gstAttacked' , gstAttacked); |
3180 ScriptSetInteger('gstAttacked' , gstAttacked); |
3086 ScriptSetInteger('gstAttacking' , gstAttacking); |
3181 ScriptSetInteger('gstAttacking' , gstAttacking); |
3087 ScriptSetInteger('gstCollision' , gstCollision); |
3182 ScriptSetInteger('gstCollision' , gstCollision); |
3088 ScriptSetInteger('gstChooseTarget', gstChooseTarget); |
3183 ScriptSetInteger('gstChooseTarget' , gstChooseTarget); |
3089 ScriptSetInteger('gstHHJumping' , gstHHJumping); |
3184 ScriptSetInteger('gstHHJumping' , gstHHJumping); |
3090 ScriptSetInteger('gsttmpFlag' , gsttmpFlag); |
3185 ScriptSetInteger('gsttmpFlag' , gsttmpFlag); |
3091 ScriptSetInteger('gstHHThinking' , gstHHThinking); |
3186 ScriptSetInteger('gstHHThinking' , gstHHThinking); |
3092 ScriptSetInteger('gstNoDamage' , gstNoDamage); |
3187 ScriptSetInteger('gstNoDamage' , gstNoDamage); |
3093 ScriptSetInteger('gstHHHJump' , gstHHHJump); |
3188 ScriptSetInteger('gstHHHJump' , gstHHHJump); |
3097 ScriptSetInteger('gstWait' , gstWait); |
3192 ScriptSetInteger('gstWait' , gstWait); |
3098 ScriptSetInteger('gstNotKickable' , gstNotKickable); |
3193 ScriptSetInteger('gstNotKickable' , gstNotKickable); |
3099 ScriptSetInteger('gstLoser' , gstLoser); |
3194 ScriptSetInteger('gstLoser' , gstLoser); |
3100 ScriptSetInteger('gstHHGone' , gstHHGone); |
3195 ScriptSetInteger('gstHHGone' , gstHHGone); |
3101 ScriptSetInteger('gstInvisible' , gstInvisible); |
3196 ScriptSetInteger('gstInvisible' , gstInvisible); |
|
3197 ScriptSetInteger('gstSubmersible' , gstSubmersible); |
|
3198 ScriptSetInteger('gstFrozen' , gstFrozen); |
|
3199 ScriptSetInteger('gstNoGravity' , gstNoGravity); |
3102 |
3200 |
3103 // ai hints |
3201 // ai hints |
3104 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
3202 ScriptSetInteger('aihUsualProcessing', aihUsualProcessing); |
3105 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
3203 ScriptSetInteger('aihDoesntMatter' , aihDoesntMatter); |
3106 |
3204 |
3168 lua_register(luaState, _P'SetEffect', @lc_seteffect); |
3266 lua_register(luaState, _P'SetEffect', @lc_seteffect); |
3169 lua_register(luaState, _P'GetEffect', @lc_geteffect); |
3267 lua_register(luaState, _P'GetEffect', @lc_geteffect); |
3170 lua_register(luaState, _P'GetHogClan', @lc_gethogclan); |
3268 lua_register(luaState, _P'GetHogClan', @lc_gethogclan); |
3171 lua_register(luaState, _P'GetClanColor', @lc_getclancolor); |
3269 lua_register(luaState, _P'GetClanColor', @lc_getclancolor); |
3172 lua_register(luaState, _P'SetClanColor', @lc_setclancolor); |
3270 lua_register(luaState, _P'SetClanColor', @lc_setclancolor); |
|
3271 lua_register(luaState, _P'GetHogVoicepack', @lc_gethogvoicepack); |
|
3272 lua_register(luaState, _P'GetHogFlag', @lc_gethogflag); |
|
3273 lua_register(luaState, _P'GetHogGrave', @lc_gethoggrave); |
3173 lua_register(luaState, _P'GetHogTeamName', @lc_gethogteamname); |
3274 lua_register(luaState, _P'GetHogTeamName', @lc_gethogteamname); |
3174 lua_register(luaState, _P'SetHogTeamName', @lc_sethogteamname); |
3275 lua_register(luaState, _P'SetHogTeamName', @lc_sethogteamname); |
3175 lua_register(luaState, _P'GetHogName', @lc_gethogname); |
3276 lua_register(luaState, _P'GetHogName', @lc_gethogname); |
3176 lua_register(luaState, _P'SetHogName', @lc_sethogname); |
3277 lua_register(luaState, _P'SetHogName', @lc_sethogname); |
3177 lua_register(luaState, _P'GetHogLevel', @lc_gethoglevel); |
3278 lua_register(luaState, _P'GetHogLevel', @lc_gethoglevel); |
3222 lua_register(luaState, _P'GetGravity', @lc_getgravity); |
3323 lua_register(luaState, _P'GetGravity', @lc_getgravity); |
3223 lua_register(luaState, _P'SetGravity', @lc_setgravity); |
3324 lua_register(luaState, _P'SetGravity', @lc_setgravity); |
3224 lua_register(luaState, _P'SetWaterLine', @lc_setwaterline); |
3325 lua_register(luaState, _P'SetWaterLine', @lc_setwaterline); |
3225 lua_register(luaState, _P'SetNextWeapon', @lc_setnextweapon); |
3326 lua_register(luaState, _P'SetNextWeapon', @lc_setnextweapon); |
3226 lua_register(luaState, _P'SetWeapon', @lc_setweapon); |
3327 lua_register(luaState, _P'SetWeapon', @lc_setweapon); |
|
3328 lua_register(luaState, _P'SetMaxBuildDistance', @lc_setmaxbuilddistance); |
3227 // drawn map functions |
3329 // drawn map functions |
3228 lua_register(luaState, _P'AddPoint', @lc_addPoint); |
3330 lua_register(luaState, _P'AddPoint', @lc_addPoint); |
3229 lua_register(luaState, _P'FlushPoints', @lc_flushPoints); |
3331 lua_register(luaState, _P'FlushPoints', @lc_flushPoints); |
3230 |
3332 |
3231 lua_register(luaState, _P'SetGearAIHints', @lc_setaihintsongear); |
3333 lua_register(luaState, _P'SetGearAIHints', @lc_setgearaihints); |
3232 lua_register(luaState, _P'HedgewarsScriptLoad', @lc_hedgewarsscriptload); |
3334 lua_register(luaState, _P'HedgewarsScriptLoad', @lc_hedgewarsscriptload); |
3233 lua_register(luaState, _P'DeclareAchievement', @lc_declareachievement); |
3335 lua_register(luaState, _P'DeclareAchievement', @lc_declareachievement); |
3234 |
3336 |
3235 ScriptSetInteger('TEST_SUCCESSFUL' , HaltTestSuccess); |
3337 ScriptSetInteger('TEST_SUCCESSFUL' , HaltTestSuccess); |
3236 ScriptSetInteger('TEST_FAILED' , HaltTestFailed); |
3338 ScriptSetInteger('TEST_FAILED' , HaltTestFailed); |