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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #include <QGridLayout> |
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20 #include <QPushButton> |
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21 #include <QComboBox> |
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22 |
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23 #include "pages.h" |
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24 #include "hwconsts.h" |
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25 #include "selectWeapon.h" |
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26 |
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27 PageSelectWeapon::PageSelectWeapon(QWidget* parent) : |
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28 AbstractPage(parent) |
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29 { |
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30 QGridLayout * pageLayout = new QGridLayout(this); |
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31 |
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32 pWeapons = new SelWeaponWidget(cAmmoNumber, this); |
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33 pageLayout->addWidget(pWeapons, 0, 0, 1, 5); |
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34 |
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35 BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true); |
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36 BtnDefault = addButton(tr("Default"), pageLayout, 1, 3); |
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37 BtnNew = addButton(tr("New"), pageLayout, 1, 2); |
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38 BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2); |
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39 BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3); |
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40 BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true); |
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41 BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); |
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42 BtnBack->setFixedHeight(BtnSave->height()); |
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43 BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); |
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44 |
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45 selectWeaponSet = new QComboBox(this); |
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46 pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1); |
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47 |
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48 connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); |
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49 connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); |
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50 connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); |
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51 connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); |
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52 connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); |
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53 } |