equal
deleted
inserted
replaced
351 dX, dY, dmgMod: real; |
351 dX, dY, dmgMod: real; |
352 begin |
352 begin |
353 dX:= gdX * 0.005 * kick; |
353 dX:= gdX * 0.005 * kick; |
354 dY:= gdY * 0.005 * kick; |
354 dY:= gdY * 0.005 * kick; |
355 dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
355 dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; |
356 Me:= Me; // avoid compiler hint |
|
357 rate:= 0; |
356 rate:= 0; |
358 for i:= 0 to Pred(Targets.Count) do |
357 for i:= 0 to Pred(Targets.Count) do |
359 with Targets.ar[i] do |
358 with Targets.ar[i] do |
360 begin |
359 begin |
361 dmg:= 0; |
360 dmg:= 0; |