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1 (* |
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2 * Hedgewars, a worms-like game |
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3 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * Distributed under the terms of the BSD-modified licence: |
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6 * |
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7 * Permission is hereby granted, free of charge, to any person obtaining a copy |
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8 * of this software and associated documentation files (the "Software"), to deal |
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9 * with the Software without restriction, including without limitation the |
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10 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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11 * sell copies of the Software, and to permit persons to whom the Software is |
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12 * furnished to do so, subject to the following conditions: |
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13 * |
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14 * 1. Redistributions of source code must retain the above copyright notice, |
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15 * this list of conditions and the following disclaimer. |
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16 * 2. Redistributions in binary form must reproduce the above copyright notice, |
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17 * this list of conditions and the following disclaimer in the documentation |
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18 * and/or other materials provided with the distribution. |
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19 * 3. The name of the author may not be used to endorse or promote products |
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20 * derived from this software without specific prior written permission. |
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21 * |
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22 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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23 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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24 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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25 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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27 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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28 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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29 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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30 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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31 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 *) |
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33 |
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34 unit uPlayers; |
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35 interface |
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36 uses windows, WinSock; |
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37 type PPlayer = ^TPlayer; |
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38 PTeam = ^TTeam; |
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39 TTeam = record |
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40 hhs: array[0..7] of TPoint; |
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41 hhCount: LongWord; |
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42 end; |
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43 TPlayer = record |
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44 socket: TSocket; |
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45 NextPlayer, PrevPlayer: PPlayer; |
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46 Name: string[31]; |
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47 inbuf: string; |
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48 isme: boolean; |
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49 CurrTeam: LongWord; |
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50 TeamCount: LongWord; |
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51 Teams: array[0..3] of TTeam |
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52 end; |
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53 |
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54 function AddPlayer(sock: TSocket): PPlayer; |
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55 procedure DeletePlayer(Player: PPlayer); |
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56 function FindPlayerbySock(sock: TSocket): PPlayer; |
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57 procedure SendAll(s: shortstring); |
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58 procedure SendAllButOne(Player: PPlayer; s: shortstring); |
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59 procedure SelectFirstCFGTeam; |
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60 procedure SelectNextCFGTeam; |
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61 function GetTeamCount: Longword; |
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62 procedure ConfCurrTeam(s: shortstring); |
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63 procedure SendConfig(player: PPlayer); |
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64 |
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65 var CurrCFGPlayer: PPlayer; |
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66 |
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67 implementation |
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68 uses uServerMisc, uNet, SysUtils; |
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69 var PlayersList: PPlayer = nil; |
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70 |
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71 function AddPlayer(sock: TSocket): PPlayer; |
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72 begin |
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73 New(Result); |
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74 TryDo(Result <> nil, 'Error adding player!'); |
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75 FillChar(Result^, sizeof(TPlayer), 0); |
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76 Result.socket:= sock; |
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77 Result.TeamCount:= 2; |
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78 if PlayersList = nil then begin PlayersList:= Result; result.isme:= true end |
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79 else begin |
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80 PlayersList.PrevPlayer:= Result; |
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81 Result.NextPlayer:= PlayersList; |
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82 PlayersList:= Result |
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83 end |
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84 end; |
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85 |
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86 procedure DeletePlayer(Player: PPlayer); |
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87 begin |
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88 if Player = nil then OutError('Trying remove nil player!', false); |
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89 if Player.NextPlayer <> nil then Player.NextPlayer.PrevPlayer:= Player.PrevPlayer; |
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90 if Player.PrevPlayer <> nil then Player.PrevPlayer.NextPlayer:= Player.NextPlayer |
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91 else begin |
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92 PlayersList:= Player^.NextPlayer; |
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93 if PlayersList <> nil then PlayersList.PrevPlayer:= nil |
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94 end; |
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95 Dispose(Player) |
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96 end; |
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97 |
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98 function FindPlayerbySock(sock: TSocket): PPlayer; |
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99 begin |
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100 Result:= PlayersList; |
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101 while (Result<>nil)and(Result.socket<>sock) do |
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102 Result:= Result.NextPlayer |
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103 end; |
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104 |
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105 procedure SendAll(s: shortstring); |
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106 var p: PPlayer; |
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107 begin |
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108 p:= PlayersList; |
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109 while p <> nil do |
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110 begin |
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111 SendSock(p.socket, s); |
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112 p:= p.NextPlayer |
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113 end; |
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114 end; |
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115 |
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116 procedure SendAllButOne(Player: PPlayer; s: shortstring); |
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117 var p: PPlayer; |
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118 begin |
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119 p:= Player.NextPlayer; |
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120 while p <> nil do |
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121 begin |
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122 SendSock(p.socket, s); |
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123 p:= p.NextPlayer |
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124 end; |
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125 p:= PlayersList; |
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126 while p <> Player do |
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127 begin |
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128 SendSock(p.socket, s); |
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129 p:= p.NextPlayer |
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130 end; |
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131 end; |
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132 |
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133 function GetTeamCount: Longword; |
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134 var p: PPlayer; |
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135 begin |
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136 p:= PlayersList; |
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137 Result:= 0; |
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138 while p <> nil do |
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139 begin |
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140 inc(Result, p.TeamCount); |
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141 p:= p.NextPlayer |
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142 end; |
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143 end; |
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144 |
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145 procedure SelectFirstCFGTeam; |
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146 begin |
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147 CurrCFGPlayer:= PlayersList |
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148 end; |
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149 |
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150 procedure SelectNextCFGTeam; |
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151 begin |
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152 if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true); |
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153 if Succ(CurrCFGPlayer.CurrTeam) < CurrCFGPlayer.TeamCount then inc(CurrCFGPlayer.CurrTeam) |
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154 else CurrCFGPlayer:= CurrCFGPlayer.NextPlayer |
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155 end; |
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156 |
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157 procedure ConfCurrTeam(s: shortstring); |
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158 begin |
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159 if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true); |
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160 case s[1] of |
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161 'h': with CurrCFGPlayer.Teams[CurrCFGPlayer.CurrTeam] do |
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162 begin |
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163 hhs[hhCount].X:= PLongWord(@s[2])^; |
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164 hhs[hhCount].Y:= PLongWord(@s[6])^; |
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165 inc(hhCount); |
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166 end; |
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167 end; |
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168 end; |
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169 |
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170 procedure SendConfig(player: PPlayer); |
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171 var p: PPlayer; |
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172 i, t: integer; |
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173 begin |
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174 p:= PlayersList; |
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175 while p <> nil do |
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176 begin |
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177 for t:= 0 to Pred(player.TeamCount) do |
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178 begin |
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179 SendSock(player.socket, 'eaddteam'); |
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180 if p = player then SendSock(player.socket, '@') |
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181 else SendSock(player.socket, 'erdriven'); |
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182 for i:= 0 to Pred(player.Teams[t].hhCount) do |
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183 SendSock(player.socket, Format('eadd hh%d %d %d %d',[i, p.Teams[t].hhs[i].X, p.Teams[t].hhs[i].Y, 0])); |
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184 Sendsock(player.socket, Format('ecolor %d',[random($A0A0A0)+$5F5F5F])) |
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185 end; |
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186 p:= p.NextPlayer |
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187 end |
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188 end; |
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189 |
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190 |
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191 end. |