441 connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
441 connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
442 |
442 |
443 connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
443 connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame())); |
444 connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); |
444 connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected())); |
445 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
445 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter())); |
|
446 connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom())); |
446 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
447 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&))); |
447 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
448 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
448 |
449 |
449 connect(hwnet, SIGNAL(roomsList(const QStringList&)), |
450 connect(hwnet, SIGNAL(roomsList(const QStringList&)), |
450 ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); |
451 ui.pageRoomsList, SLOT(setRoomsList(const QStringList&))); |