equal
deleted
inserted
replaced
964 ty := ty - HealthTagTex^.h - 2; |
964 ty := ty - HealthTagTex^.h - 2; |
965 tx := ox; |
965 tx := ox; |
966 tx := round(max(((-cScreenWidth + 16) / zoom) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / zoom) - SpritesData[sprFinger].Width div 2, tx))); |
966 tx := round(max(((-cScreenWidth + 16) / zoom) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / zoom) - SpritesData[sprFinger].Width div 2, tx))); |
967 ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / (zoom)) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (zoom)) - SpritesData[sprFinger].Width div 2 - 96, ty))); |
967 ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / (zoom)) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (zoom)) - SpritesData[sprFinger].Width div 2 - 96, ty))); |
968 |
968 |
969 dAngle := DxDy2Angle(ty - oy, tx - ox) + 90; |
969 dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90; |
970 |
970 |
971 DrawSpriteRotatedF(sprFinger, tx, ty, GameTicks div 32 mod 16, 1, dAngle); |
971 DrawSpriteRotatedF(sprFinger, tx, ty, GameTicks div 32 mod 16, 1, dAngle); |
972 end; |
972 end; |
973 |
973 |
974 |
974 |