equal
deleted
inserted
replaced
724 gear^.Tag:= 1; // 1: facing right, -1: facing left |
724 gear^.Tag:= 1; // 1: facing right, -1: facing left |
725 if gear^.Timer = 0 then |
725 if gear^.Timer = 0 then |
726 gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever |
726 gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever |
727 gear^.Radius:= 9; // Collision radius (with landscape) |
727 gear^.Radius:= 9; // Collision radius (with landscape) |
728 gear^.Karma:= 24; // Distance from water when swimming |
728 gear^.Karma:= 24; // Distance from water when swimming |
|
729 gear^.Damage:= 500; // Speed factor when swimming on water (multiplied with wind speed) |
729 gear^.Elasticity:= _0_6; |
730 gear^.Elasticity:= _0_6; |
730 gear^.Friction:= _0_8; |
731 gear^.Friction:= _0_8; |
731 gear^.Density:= _0_5; |
732 gear^.Density:= _0_5; |
732 gear^.AdvBounce:= 1; |
733 gear^.AdvBounce:= 1; |
733 end; |
734 end; |