1236 // room status stuff |
1236 // room status stuff |
1237 connect(hwnet, SIGNAL(roomMaster(bool)), |
1237 connect(hwnet, SIGNAL(roomMaster(bool)), |
1238 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1238 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1239 |
1239 |
1240 // net page stuff |
1240 // net page stuff |
|
1241 connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), |
|
1242 ui.pageNetGame, SLOT(setRoomName(const QString &))); |
1241 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1243 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1242 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1244 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1243 |
1245 |
1244 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1246 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1245 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1247 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |