166 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0); |
166 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0); |
167 PlaySound(sndLaugh, false) |
167 PlaySound(sndLaugh, false) |
168 end; |
168 end; |
169 amSeduction: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtSeduction, 0, xx, yy, 0); |
169 amSeduction: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtSeduction, 0, xx, yy, 0); |
170 amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
170 amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer); |
|
171 amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 5000); |
171 end; |
172 end; |
172 |
173 |
173 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
174 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
174 |
175 |
175 Power:= 0; |
176 Power:= 0; |