equal
deleted
inserted
replaced
373 r.y:= 0; |
373 r.y:= 0; |
374 r.w:= fpsTexture^.w; |
374 r.w:= fpsTexture^.w; |
375 r.h:= fpsTexture^.h; |
375 r.h:= fpsTexture^.h; |
376 DrawFromRect(cScreenWidth - 50, 10, @r, fpsTexture, Surface); |
376 DrawFromRect(cScreenWidth - 50, 10, @r, fpsTexture, Surface); |
377 end |
377 end |
378 // SDL_UpperBlit(fpsSurface, nil, Surface, @r) |
|
379 end; |
378 end; |
380 |
379 |
381 inc(SoundTimerTicks, Lag); |
380 inc(SoundTimerTicks, Lag); |
382 if SoundTimerTicks >= 50 then |
381 if SoundTimerTicks >= 50 then |
383 begin |
382 begin |