1039 end; |
1039 end; |
1040 gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
1040 gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
1041 gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then |
1041 gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then |
1042 //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle) |
1042 //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle) |
1043 begin |
1043 begin |
1044 Tint(cExplosionBorderColor); |
1044 Tint(cExplosionBorderColor shl 8 or $000000FF); |
1045 //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle); |
1045 //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle); |
1046 // Needs a nicer white texture to tint |
1046 // Needs a nicer white texture to tint |
1047 DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); |
1047 DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); |
1048 Tint($FF, $FF, $FF, $FF); |
1048 Tint($FF, $FF, $FF, $FF); |
1049 end |
1049 end |