124 amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0); |
124 amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0); |
125 amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
125 amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
126 amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0); |
126 amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0); |
127 amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0); |
127 amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0); |
128 amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0); |
128 amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0); |
|
129 amMortar: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); |
129 end; |
130 end; |
130 |
131 |
131 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
132 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
132 |
133 |
133 Power:= 0; |
134 Power:= 0; |