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1 |
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2 #include "MapModel.h" |
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3 |
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4 MapModel::MapInfo MapModel::mapInfoFromData(const QVariant data) |
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5 { |
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6 MapInfo mapInfo; |
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7 |
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8 mapInfo.type = Invalid; |
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9 mapInfo.name = ""; |
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10 mapInfo.theme = ""; |
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11 mapInfo.limit = 0; |
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12 mapInfo.scheme = ""; |
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13 mapInfo.weapons = ""; |
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14 |
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15 if (data.isValid()) |
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16 { |
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17 QList<QVariant> list = data.toList(); |
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18 if (list.size() < 1) { |
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19 mapInfo.type = Invalid; |
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20 return mapInfo; |
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21 } |
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22 mapInfo.type = (MapType)list[0].toInt(); |
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23 switch (mapInfo.type) |
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24 { |
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25 case GeneratedMap: |
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26 case GeneratedMaze: |
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27 case HandDrawnMap: |
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28 return mapInfo; |
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29 |
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30 default: |
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31 mapInfo.name = list[1].toString(); |
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32 mapInfo.theme = list[2].toString(); |
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33 mapInfo.limit = list[3].toInt(); |
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34 mapInfo.scheme = list[4].toString(); |
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35 mapInfo.weapons = list[5].toString(); |
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36 } |
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37 } |
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38 |
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39 return mapInfo; |
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40 } |
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41 |
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42 MapModel::MapModel(QObject *parent) : |
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43 QAbstractListModel(parent) |
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44 { |
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45 m_data = QList<QMap<int, QVariant> >(); |
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46 } |
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47 |
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48 int MapModel::rowCount(const QModelIndex &parent) const |
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49 { |
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50 if(parent.isValid()) |
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51 return 0; |
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52 else |
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53 return m_data.size(); |
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54 } |
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55 |
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56 |
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57 QVariant MapModel::data(const QModelIndex &index, int role) const |
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58 { |
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59 if(index.column() > 0 || index.row() >= m_data.size()) |
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60 return QVariant(); |
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61 else |
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62 return m_data.at(index.row()).value(role, QVariant()); |
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63 } |
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64 |
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65 |
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66 void MapModel::loadMaps() |
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67 { |
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68 beginResetModel(); |
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69 |
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70 |
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71 DataManager & datamgr = DataManager::instance(); |
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72 |
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73 QStringList maps = |
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74 datamgr.entryList("Maps", QDir::AllDirs | QDir::NoDotAndDotDot); |
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75 |
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76 m_data.clear(); |
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77 |
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78 #if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0) |
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79 m_data.reserve(maps.size()); |
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80 #endif |
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81 |
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82 QMap<int, QVariant> tmp; |
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83 QList<QVariant> mapInfo; |
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84 |
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85 // TODO: icons for these |
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86 tmp.insert(Qt::DisplayRole, QComboBox::tr("generated map...")); |
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87 mapInfo.append(GeneratedMap); |
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88 tmp.insert(Qt::UserRole, mapInfo); |
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89 m_data.append(tmp); |
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90 tmp.insert(Qt::DisplayRole, QComboBox::tr("generated maze...")); |
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91 mapInfo.replace(0, GeneratedMaze); |
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92 tmp.insert(Qt::UserRole, mapInfo); |
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93 m_data.append(tmp); |
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94 tmp.insert(Qt::DisplayRole, QComboBox::tr("hand drawn map...")); |
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95 mapInfo.replace(0, HandDrawnMap); |
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96 tmp.insert(Qt::UserRole, mapInfo); |
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97 m_data.append(tmp); |
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98 |
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99 m_nGenerators = 3; |
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100 |
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101 |
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102 m_nMissions = 0; |
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103 |
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104 QFile mapLuaFile; |
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105 QFile mapCfgFile; |
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106 |
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107 foreach (QString map, maps) |
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108 { |
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109 mapCfgFile.setFileName( |
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110 datamgr.findFileForRead(QString("Maps/%1/map.cfg").arg(map))); |
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111 mapLuaFile.setFileName( |
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112 datamgr.findFileForRead(QString("Maps/%1/map.lua").arg(map))); |
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113 |
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114 QMap<int, QVariant> dataset; |
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115 |
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116 |
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117 if (mapCfgFile.open(QFile::ReadOnly)) |
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118 { |
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119 QString theme; |
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120 quint32 limit = 0; |
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121 QString scheme; |
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122 QString weapons; |
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123 QList<QVariant> mapInfo; |
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124 bool isMission = mapLuaFile.exists(); |
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125 int type = isMission?MissionMap:StaticMap; |
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126 |
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127 QTextStream input(&mapCfgFile); |
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128 input >> theme; |
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129 input >> limit; |
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130 input >> scheme; |
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131 input >> weapons; |
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132 mapInfo.push_back(type); |
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133 mapInfo.push_back(map); |
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134 mapInfo.push_back(theme); |
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135 if (limit) |
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136 mapInfo.push_back(limit); |
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137 else |
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138 mapInfo.push_back(18); |
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139 |
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140 |
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141 if (scheme.isEmpty()) |
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142 scheme = "locked"; |
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143 scheme.replace("_", " "); |
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144 |
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145 if (weapons.isEmpty()) |
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146 weapons = "locked"; |
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147 weapons.replace("_", " "); |
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148 |
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149 mapInfo.push_back(scheme); |
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150 mapInfo.push_back(weapons); |
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151 |
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152 if(isMission) |
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153 { |
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154 // TODO: icon |
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155 map = QComboBox::tr("Mission") + ": " + map; |
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156 m_nMissions++; |
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157 } |
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158 |
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159 mapCfgFile.close(); |
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160 |
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161 // set name |
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162 dataset.insert(Qt::DisplayRole, map); |
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163 |
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164 // TODO |
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165 // dataset.insert(Qt::DecorationRole, icon); |
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166 |
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167 // set mapinfo |
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168 dataset.insert(Qt::UserRole, mapInfo); |
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169 |
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170 if (isMission) // insert missions before regular maps |
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171 m_data.insert(m_nGenerators + m_nMissions, dataset); |
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172 else |
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173 m_data.append(dataset); |
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174 |
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175 } |
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176 |
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177 } |
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178 |
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179 endResetModel(); |
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180 } |
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181 |
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182 int MapModel::generatorCount() const |
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183 { |
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184 return m_nGenerators; |
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185 } |
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186 |
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187 int MapModel::missionCount() const |
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188 { |
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189 return m_nMissions; |
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190 } |