120 connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault())); |
120 connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault())); |
121 connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save())); |
121 connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save())); |
122 |
122 |
123 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
123 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
124 ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first |
124 ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first |
125 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
125 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
126 this, SLOT(UpdateWeapons())); // executed second |
126 this, SLOT(UpdateWeapons())); // executed second |
127 connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()), |
127 connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()), |
128 this, SLOT(GoBack())); // executed third |
128 this, SLOT(GoBack())); // executed third |
129 |
129 |
130 GoToPage(ID_PAGE_MAIN); |
130 GoToPage(ID_PAGE_MAIN); |
131 } |
131 } |
132 |
132 |