626 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
626 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
627 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
627 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
628 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
628 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
629 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
629 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
630 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
630 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
|
631 amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle); |
631 amSeduction: begin |
632 amSeduction: begin |
632 DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle); |
633 DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle); |
633 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
634 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
634 //Tint($FF, $0, $0, $AA); |
635 //Tint($FF, $0, $0, $AA); |
635 //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); |
636 //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); |
986 gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
987 gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
987 DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
988 DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
988 else if Gear^.Health <> 0 then |
989 else if Gear^.Health <> 0 then |
989 DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |
990 DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |
990 else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
991 else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
|
992 gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle); |
991 |
993 |
992 gtCase: begin |
994 gtCase: begin |
993 if Gear^.Timer > 1000 then |
995 if Gear^.Timer > 1000 then |
994 begin |
996 begin |
995 if ((Gear^.Pos and posCaseAmmo) <> 0) then |
997 if ((Gear^.Pos and posCaseAmmo) <> 0) then |