282 hwRound(Gear^.Y) + WorldDy, 0, 0); |
282 hwRound(Gear^.Y) + WorldDy, 0, 0); |
283 DrawRotated(sprCross, hwRound(CurAmmoGear^.X) + WorldDx, |
283 DrawRotated(sprCross, hwRound(CurAmmoGear^.X) + WorldDx, |
284 hwRound(CurAmmoGear^.Y) + WorldDy + (CurAmmoGear^.Power), 0, 0); |
284 hwRound(CurAmmoGear^.Y) + WorldDy + (CurAmmoGear^.Power), 0, 0); |
285 defaultPos := false; |
285 defaultPos := false; |
286 Tint($33, $33, $FF, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
286 Tint($33, $33, $FF, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
287 DrawTexture(sx - 108, sy - 108, SpritesData[sprVampiric].Texture, 4.5); |
287 DrawTexture(sx - 108, sy - 108 + (CurAmmoGear^.Power), |
|
288 SpritesData[sprVampiric].Texture, 4.5); |
288 Tint($FF, $FF, $FF, $FF); |
289 Tint($FF, $FF, $FF, $FF); |
289 end; |
290 end; |
290 gtKamikaze: begin |
291 gtKamikaze: begin |
291 if CurAmmoGear^.Pos = 0 then |
292 if CurAmmoGear^.Pos = 0 then |
292 DrawHedgehog(sx, sy, |
293 DrawHedgehog(sx, sy, |