87 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
87 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
88 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
88 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
89 gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 |
89 gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 |
90 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
90 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
91 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
91 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
92 gtNapalmBomb, gtSnowball, gtFlake, gtStructure); // 60 |
92 gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun); // 61 |
93 |
93 |
94 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
94 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
95 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
95 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
96 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
96 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
97 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
97 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
132 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
132 amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
133 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
133 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
134 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
134 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
135 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
135 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
136 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
136 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
137 amResurrector, amDrillStrike, amSnowball, amTardis, amStructure); |
137 amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun); // 54 |
138 |
138 |
139 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
139 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
140 |
140 |
141 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
141 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
142 |
142 |
369 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
369 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
370 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
370 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
371 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
371 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
372 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
372 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
373 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
373 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
374 sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure); |
374 sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun); |
375 |
375 |
376 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
376 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
377 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
377 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
378 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
378 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
379 |
379 |