289 addMark(hwRound(Me^.X), hwRound(Me^.Y), markHJumped); |
289 addMark(hwRound(Me^.X), hwRound(Me^.Y), markHJumped); |
290 if Push(ticks, Actions, AltMe, Me^.Message xor 3) then |
290 if Push(ticks, Actions, AltMe, Me^.Message xor 3) then |
291 begin |
291 begin |
292 with Stack.States[Pred(Stack.Count)] do |
292 with Stack.States[Pred(Stack.Count)] do |
293 begin |
293 begin |
294 if Me^.dX.isNegative then |
294 if (Me^.Message and gmLeft) <> 0 then |
295 AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0) |
295 AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0) |
296 else |
296 else |
297 AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0); |
297 AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0); |
298 |
298 |
299 AddAction(MadeActions, aia_HJump, 0, 305 + random(50), 0, 0); |
299 AddAction(MadeActions, aia_HJump, 0, 305 + random(50), 0, 0); |
300 AddAction(MadeActions, aia_HJump, 0, 350, 0, 0); |
300 AddAction(MadeActions, aia_HJump, 0, 350, 0, 0); |
301 |
|
302 if Me^.dX.isNegative then |
|
303 AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0) |
|
304 else |
|
305 AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0); |
|
306 end; |
301 end; |
307 // but first check walking forward |
302 // but first check walking forward |
308 Push(ticks, Stack.States[Pred(Stack.Count)].MadeActions, AltMe, Me^.Message) |
303 Push(ticks, Stack.States[Pred(Stack.Count)].MadeActions, AltMe, Me^.Message) |
309 end; |
304 end; |
310 end; |
305 end; |
316 addMark(hwRound(Me^.X), hwRound(Me^.Y), markLJumped); |
311 addMark(hwRound(Me^.X), hwRound(Me^.Y), markLJumped); |
317 // at final check where we go after jump walking backward |
312 // at final check where we go after jump walking backward |
318 if Push(ticks, Actions, AltMe, Me^.Message xor 3) then |
313 if Push(ticks, Actions, AltMe, Me^.Message xor 3) then |
319 with Stack.States[Pred(Stack.Count)] do |
314 with Stack.States[Pred(Stack.Count)] do |
320 begin |
315 begin |
321 if Me^.dX.isNegative then |
316 if (Me^.Message and gmLeft) <> 0 then |
322 AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0) |
317 AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0) |
323 else |
318 else |
324 AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0); |
319 AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0); |
325 |
320 |
326 AddAction(MadeActions, aia_LJump, 0, 305 + random(50), 0, 0); |
321 AddAction(MadeActions, aia_LJump, 0, 305 + random(50), 0, 0); |