equal
deleted
inserted
replaced
1112 |
1112 |
1113 if (GameFlags and gfArtillery) <> 0 then |
1113 if (GameFlags and gfArtillery) <> 0 then |
1114 cArtillery:= true; |
1114 cArtillery:= true; |
1115 |
1115 |
1116 if (Theme = 'Snow') then// or (Theme = 'Hell') then |
1116 if (Theme = 'Snow') then// or (Theme = 'Hell') then |
1117 for i:= 0 to Pred(vobCount) do |
1117 for i:= 0 to Pred(vobCount*2) do |
1118 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
1118 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
1119 end; |
1119 end; |
1120 |
1120 |
1121 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
1121 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
1122 begin |
1122 begin |