1 /* |
|
2 SDL - Simple DirectMedia Layer |
|
3 Copyright (C) 1997-2009 Sam Lantinga |
|
4 |
|
5 This library is free software; you can redistribute it and/or |
|
6 modify it under the terms of the GNU Lesser General Public |
|
7 License as published by the Free Software Foundation; either |
|
8 version 2.1 of the License, or (at your option) any later version. |
|
9 |
|
10 This library is distributed in the hope that it will be useful, |
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
13 Lesser General Public License for more details. |
|
14 |
|
15 You should have received a copy of the GNU Lesser General Public |
|
16 License along with this library; if not, write to the Free Software |
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
|
18 |
|
19 Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
|
20 slouken@libsdl.org, vittorio.giovara@gmail.com |
|
21 */ |
|
22 |
|
23 #import "SDL_uikitappdelegate.h" |
|
24 #import "SDL_uikitopenglview.h" |
|
25 #import "SDL_events_c.h" |
|
26 #import "jumphack.h" |
|
27 #import "SDL_video.h" |
|
28 |
|
29 #ifdef main |
|
30 #undef main |
|
31 #endif |
|
32 |
|
33 extern int SDL_main(int argc, char *argv[]); |
|
34 static int forward_argc; |
|
35 static char **forward_argv; |
|
36 |
|
37 int main (int argc, char **argv) { |
|
38 int i; |
|
39 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
40 |
|
41 /* store arguments */ |
|
42 forward_argc = argc; |
|
43 forward_argv = (char **)malloc(argc * sizeof(char *)); |
|
44 for (i = 0; i < argc; i++) { |
|
45 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); |
|
46 strcpy(forward_argv[i], argv[i]); |
|
47 } |
|
48 |
|
49 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ |
|
50 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); |
|
51 |
|
52 [pool release]; |
|
53 } |
|
54 |
|
55 @implementation SDLUIKitDelegate |
|
56 |
|
57 @synthesize window, windowID, controller; |
|
58 |
|
59 /* convenience method */ |
|
60 +(SDLUIKitDelegate *)sharedAppDelegate { |
|
61 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */ |
|
62 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate]; |
|
63 } |
|
64 |
|
65 /*- (id)init { |
|
66 self = [super init]; |
|
67 window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; |
|
68 windowID = 0; |
|
69 return self; |
|
70 }*/ |
|
71 |
|
72 - (void) startSDLgame { |
|
73 // HACK: remove the current window and let SDL create a new one |
|
74 [self.window release]; |
|
75 if (nil != self.window) |
|
76 self.window = nil; |
|
77 |
|
78 /* run the user's application, passing argc and argv */ |
|
79 NSLog(@"Game is launching"); |
|
80 SDL_main(forward_argc, forward_argv); |
|
81 // can't reach here yet |
|
82 NSLog(@"Game exited"); |
|
83 |
|
84 //[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0]; |
|
85 /* exit, passing the return status from the user's application */ |
|
86 //exit(exit_status); |
|
87 } |
|
88 |
|
89 // override the direct execution of SDL_main to allow us to implement the frontend (even using a nib) |
|
90 -(void) applicationDidFinishLaunching:(UIApplication *)application { |
|
91 [application setStatusBarHidden:YES animated:NO]; |
|
92 |
|
93 /* Set working directory to resource path */ |
|
94 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; |
|
95 |
|
96 [window addSubview:controller.view]; |
|
97 [window makeKeyAndVisible]; |
|
98 } |
|
99 |
|
100 -(void) applicationWillTerminate:(UIApplication *)application { |
|
101 /* free the memory we used to hold copies of argc and argv */ |
|
102 int i; |
|
103 for (i=0; i < forward_argc; i++) { |
|
104 free(forward_argv[i]); |
|
105 } |
|
106 free(forward_argv); |
|
107 SDL_SendQuit(); |
|
108 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */ |
|
109 // have to remove this otherwise game goes on when pushing the home button |
|
110 //longjmp(*(jump_env()), 1); |
|
111 |
|
112 NSLog(@"Closing App..."); |
|
113 } |
|
114 |
|
115 -(void) applicationWillResignActive:(UIApplication*)application |
|
116 { |
|
117 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
|
118 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); |
|
119 } |
|
120 |
|
121 -(void) applicationDidBecomeActive:(UIApplication*)application |
|
122 { |
|
123 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
|
124 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); |
|
125 } |
|
126 |
|
127 /* |
|
128 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
129 NSLog(@"Rotating..."); |
|
130 return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); |
|
131 } |
|
132 */ |
|
133 |
|
134 -(void) dealloc { |
|
135 [controller release]; |
|
136 [window release]; |
|
137 [super dealloc]; |
|
138 } |
|
139 |
|
140 @end |
|