equal
deleted
inserted
replaced
641 if (GameFlags and gfLaserSight) <> 0 then |
641 if (GameFlags and gfLaserSight) <> 0 then |
642 cLaserSighting:= true; |
642 cLaserSighting:= true; |
643 |
643 |
644 if (GameFlags and gfArtillery) <> 0 then |
644 if (GameFlags and gfArtillery) <> 0 then |
645 cArtillery:= true; |
645 cArtillery:= true; |
646 for i:= GetRandom(10)+30 downto 0 do |
646 for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do |
647 begin |
647 begin |
648 rx:= GetRandom(rightX-leftX)+leftX; |
648 rx:= GetRandom(rightX-leftX)+leftX; |
649 ry:= GetRandom(LAND_HEIGHT-topY)+topY; |
649 ry:= GetRandom(LAND_HEIGHT-topY)+topY; |
650 rdx:= _90-(GetRandomf*_360); |
650 rdx:= _90-(GetRandomf*_360); |
651 rdy:= _90-(GetRandomf*_360); |
651 rdy:= _90-(GetRandomf*_360); |